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  • Issues 3
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  • GameDevWeek
  • Sommersemester 2019
  • Cpp
  • Merge requests

  • Open 0
  • Merged 25
  • Closed 5
  • All 30
  • Priority Created date Updated date Milestone due date Popularity Label priority Title
  • Final GDW Version
    phaseshifter!30 · created Sep 23, 2019 by Florian Oetke   master
    • MERGED
    • 0
    updated Sep 23, 2019
  • Resolve "Camera: Screen-Shake"
    phaseshifter!29 · created Sep 21, 2019 by Tim Scheiber   P3 feature
    • MERGED
    • 0
    updated Sep 21, 2019
  • WIP: Resolve "Assertion fails in ECS-Pool with too many entities"
    phaseshifter!28 · created Sep 21, 2019 by Florian Oetke   P2 bug
    • MERGED
    • 0
    updated Sep 21, 2019
  • Resolve "Optimize Rendering"
    phaseshifter!27 · created Sep 21, 2019 by Florian Oetke   P3 improvement
    • MERGED
    • 0
    updated Sep 21, 2019
  • Resolve "Level Design"
    phaseshifter!26 · created Sep 21, 2019 by Kevin Balz   P2
    • MERGED
    • 0
    updated Sep 21, 2019
  • Resolve "Models"
    phaseshifter!25 · created Sep 20, 2019 by Georg Schaefer   P3 assets feature
    • MERGED
    • 0
    updated Sep 21, 2019
  • WIP: Resolve "Enemy Types"
    phaseshifter!24 · created Sep 20, 2019 by Kevin Balz   P2
    • MERGED
    • 0
    updated Sep 21, 2019
  • Resolve "Get Beats for Killing"
    phaseshifter!23 · created Sep 20, 2019 by Kevin Balz   P3 feature
    • MERGED
    • 0
    updated Sep 20, 2019
  • WIP: Resolve "UI: Intro"
    phaseshifter!22 · created Sep 20, 2019 by Kevin Balz   P3 feature
    • CLOSED
    • 0
    updated Sep 23, 2019
  • Resolve "Dash does not always hit"
    phaseshifter!21 · created Sep 20, 2019 by Kevin Balz   bug
    • MERGED
    • 0
    updated Sep 20, 2019
  • WIP: Resolve "UI: Intro"
    phaseshifter!20 · created Sep 20, 2019 by Kevin Balz   P3 feature
    • CLOSED
    • 0
    updated Sep 20, 2019
  • Resolve "Sound-Effects"
    phaseshifter!19 · created Sep 20, 2019 by Florian Oetke   P3 assets feature
    • MERGED
    • 0
    updated Sep 20, 2019
  • Resolve "Adjust Killable hitboxes"
    phaseshifter!18 · created Sep 20, 2019 by Kevin Balz   P3 improvement
    • MERGED
    • 0
    updated Sep 20, 2019
  • Resolve "Indicate end of song near"
    phaseshifter!17 · created Sep 20, 2019 by Kevin Balz   P2 improvement
    • MERGED
    • 0
    updated Sep 20, 2019
  • WIP: Resolve "Particle-Effects"
    phaseshifter!16 · created Sep 19, 2019 by Florian Oetke   P3
    • MERGED
    • 0
    updated Sep 20, 2019
  • Resolve "Player Attack: Stationary"
    phaseshifter!15 · created Sep 19, 2019 by Kevin Balz   Minimum Viable Product   P2 feature
    • MERGED
    • 0
    updated Sep 20, 2019
  • Resolve "Beat-Detection"
    phaseshifter!14 · created Sep 19, 2019 by Kevin Balz   Minimum Viable Product   P2 feature
    • MERGED
    • 0
    updated Sep 19, 2019
  • WIP: Resolve "Beat-Detection"
    phaseshifter!13 · created Sep 19, 2019 by Kevin Balz   Minimum Viable Product   P2 feature
    • CLOSED
    • 0
    updated Sep 19, 2019
  • Resolve "UI: Calibration Screen"
    phaseshifter!12 · created Sep 19, 2019 by Georg Schaefer   Minimum Viable Product   P2 feature
    • MERGED
    • 1
    updated Sep 20, 2019
  • Resolve "Player Attack: Directional"
    phaseshifter!11 · created Sep 18, 2019 by Kevin Balz   First Playable   P1 feature
    • MERGED
    • 0
    updated Sep 18, 2019
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