Commit 741bd0d4 authored by Tommé Nöll's avatar Tommé Nöll
Browse files

got rid of some warnings

parent 92c81387
...@@ -12,7 +12,7 @@ public class CameraZone : MonoBehaviour ...@@ -12,7 +12,7 @@ public class CameraZone : MonoBehaviour
[Tooltip("How to scale the zone if the cameras aspect ration doesn't match")] [Tooltip("How to scale the zone if the cameras aspect ration doesn't match")]
public FitMode fitMode; public FitMode fitMode;
private Bounds bounds; private Bounds bounds;
private static CameraController camera; private new static CameraController camera;
[SerializeField] [Range(0, 1f)] [SerializeField] [Range(0, 1f)]
private float triggerArea = 0.9f; private float triggerArea = 0.9f;
private bool playerWasInZone = false; private bool playerWasInZone = false;
......
...@@ -23,7 +23,7 @@ public class VariableSoundPlayer : MonoBehaviour ...@@ -23,7 +23,7 @@ public class VariableSoundPlayer : MonoBehaviour
{ {
public delegate void ActivateSoundDelegate(bool activate); public delegate void ActivateSoundDelegate(bool activate);
private int iCurrent = -1; private int iCurrent = -1;
private Rigidbody2D rigidbody; private new Rigidbody2D rigidbody;
public interface SoundOwner public interface SoundOwner
{ {
......
...@@ -6,7 +6,7 @@ using UnityEngine; ...@@ -6,7 +6,7 @@ using UnityEngine;
public class CameraController : MonoBehaviour public class CameraController : MonoBehaviour
{ {
[HideInInspector] public Player player; [HideInInspector] public Player player;
private Camera camera; private new Camera camera;
[SerializeField] private Camera corruptionCamera; [SerializeField] private Camera corruptionCamera;
[SerializeField] private Vector3 offset; [SerializeField] private Vector3 offset;
......
...@@ -5,7 +5,7 @@ using UnityEngine.Events; ...@@ -5,7 +5,7 @@ using UnityEngine.Events;
public abstract class Character : MonoBehaviour, VariableSoundPlayer.SoundOwner public abstract class Character : MonoBehaviour, VariableSoundPlayer.SoundOwner
{ {
public Rigidbody2D rigidbody; public new Rigidbody2D rigidbody;
private bool airControl = true; private bool airControl = true;
private bool isGrounded; private bool isGrounded;
private Vector3 velocity = Vector3.zero; private Vector3 velocity = Vector3.zero;
......
...@@ -12,8 +12,8 @@ public class WindZone2D : MonoBehaviour ...@@ -12,8 +12,8 @@ public class WindZone2D : MonoBehaviour
public float offset = 0f; public float offset = 0f;
private float currentStrengthFactor; private float currentStrengthFactor;
private List<Collider2D> collidingObjects; private List<Collider2D> collidingObjects;
private Collider2D collider; private new Collider2D collider;
private ParticleSystem particleSystem; private new ParticleSystem particleSystem;
private ParticleSystemForceField particleForceField; private ParticleSystemForceField particleForceField;
// Start is called before the first frame update // Start is called before the first frame update
......
-nowarn:0649
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