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Tommé Nöll
seedling
Commits
3f88f9e0
Commit
3f88f9e0
authored
Oct 06, 2019
by
Tommé Nöll
Browse files
Merge branch 'master' of
https://gitlab.fsi.hochschule-trier.de/noellt/seedling
parents
367bb7f2
cf3a9a85
Changes
6
Hide whitespace changes
Inline
Side-by-side
Assets/Scenes/PilzGrotteL1.unity
View file @
3f88f9e0
...
...
@@ -3153,40 +3153,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
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RenderTexture:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_ImageContentsHash:
serializedVersion: 2
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m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
serializedVersion: 3
m_Width: 500
m_Height: 233
m_AntiAliasing: 1
m_DepthFormat: 0
m_ColorFormat: 21
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 0
m_UseDynamicScale: 0
m_BindMS: 0
m_EnableCompatibleFormat: 1
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
m_Aniso: 1
m_MipBias: 0
m_WrapU: 1
m_WrapV: 1
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1
--- !u!1 &63575382
GameObject:
m_ObjectHideFlags: 0
...
...
@@ -3525,11 +3491,6 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4391194054061318388, guid: 705ec54aa607bc34a84ab1b394757040,
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value: 4
objectReference: {fileID: 0}
- target: {fileID: 4391194054061318391, guid: 705ec54aa607bc34a84ab1b394757040,
type: 3}
propertyPath: m_Sprite
...
...
@@ -3545,6 +3506,11 @@ PrefabInstance:
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4391194054061318388, guid: 705ec54aa607bc34a84ab1b394757040,
type: 3}
propertyPath: respornNo
value: 4
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 705ec54aa607bc34a84ab1b394757040, type: 3}
--- !u!4 &66386426 stripped
...
...
@@ -7106,6 +7072,40 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
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RenderTexture:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_ImageContentsHash:
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Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
serializedVersion: 3
m_Width: 1575
m_Height: 886
m_AntiAliasing: 1
m_DepthFormat: 0
m_ColorFormat: 21
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 0
m_UseDynamicScale: 0
m_BindMS: 0
m_EnableCompatibleFormat: 1
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
m_Aniso: 1
m_MipBias: 0
m_WrapU: 1
m_WrapV: 1
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1
--- !u!1 &144568831
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...
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objectReference: {fileID:
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}
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...
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value:
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propertyPath: m_BackGroundColor.r
...
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propertyPath: m_BackGroundColor.b
value: 0.092559636
objectReference: {fileID: 0}
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propertyPath: startMusic
value:
objectReference: {fileID: 11400000, guid: d1dea56ddee5d3b49ac636e4612e090e,
type: 2}
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m_SourcePrefab: {fileID: 100100000, guid: 388a7af523fdebaafad4a5d1ae1a896b, type: 3}
--- !u!1 &162821714
...
...
@@ -345324,6 +345324,23 @@ MonoBehaviour:
grub3: {fileID: 125909014}
roots: {fileID: 815982746}
save: {fileID: 11400000, guid: 2b99c830cf6b3ab468f7b160e4625661, type: 2}
camShake: {fileID: 1189248385}
cameraShake:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1189248385}
m_MethodName: StartShake
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 3
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &747074148
GameObject:
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...
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GameObject:
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m_Name:
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shakeMagnitude: 0.1
dampingSpeed: 1
--- !u!1 &1192067932
GameObject:
m_ObjectHideFlags: 0
Assets/Scripts/CameraShake.cs
View file @
3f88f9e0
...
...
@@ -41,6 +41,7 @@ public class CameraShake : MonoBehaviour
{
shakeDuration
=
0f
;
transform
.
localPosition
=
initialPosition
;
gameObject
.
GetComponent
<
CameraShake
>().
enabled
=
false
;
}
}
...
...
Assets/Scripts/Objective1.cs
View file @
3f88f9e0
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.Events
;
public
class
Objective1
:
MonoBehaviour
{
...
...
@@ -11,13 +12,27 @@ public class Objective1 : MonoBehaviour
public
Save
save
;
public
CameraShake
camShake
;
public
UnityEvent
cameraShake
;
private
bool
done
;
private
void
Awake
()
{
done
=
false
;
}
// Update is called once per frame
void
Update
()
{
if
(
grub1
==
null
&&
grub2
==
null
&&
grub3
==
null
)
if
(
grub1
==
null
&&
grub2
==
null
&&
grub3
==
null
&&
!
done
)
{
camShake
.
enabled
=
true
;
cameraShake
.
Invoke
();
roots
.
SetActive
(
false
);
save
.
pilzZustand
=
1
;
done
=
true
;
}
}
}
Assets/Scripts/Objective2.cs
View file @
3f88f9e0
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.Events
;
public
class
Objective2
:
MonoBehaviour
{
...
...
@@ -9,14 +10,21 @@ public class Objective2 : MonoBehaviour
public
Save
save
;
private
void
OnTriggerEnter2D
(
Collider2D
collision
)
public
CameraShake
camShake
;
public
UnityEvent
cameraShake
;
private
bool
done
;
private
void
OnTriggerEnter2D
(
Collider2D
collision
)
{
Debug
.
Log
(
"Test"
);
if
(
collision
.
gameObject
==
stone
)
{
deathZone
.
SetActive
(
false
);
camShake
.
enabled
=
true
;
cameraShake
.
Invoke
();
deathZone
.
SetActive
(
false
);
save
.
pilzZustand
=
2
;
}
done
=
true
;
}
}
}
Assets/Scripts/Objective3.cs
View file @
3f88f9e0
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.Events
;
public
class
Objective3
:
MonoBehaviour
{
...
...
@@ -8,12 +9,21 @@ public class Objective3 : MonoBehaviour
public
Save
save
;
// Update is called once per frame
public
CameraShake
camShake
;
public
UnityEvent
cameraShake
;
private
bool
done
;
// Update is called once per frame
void
Update
()
{
if
(!
light
.
activeSelf
)
{
save
.
pilzZustand
=
3
;
}
camShake
.
enabled
=
true
;
cameraShake
.
Invoke
();
save
.
pilzZustand
=
3
;
done
=
true
;
}
}
}
Assets/Scripts/Player/Life.cs
View file @
3f88f9e0
...
...
@@ -47,6 +47,12 @@ public class Life : MonoBehaviour
life
=
value
;
}
public
void
LoseLife
()
{
life
-=
1
;
health
.
LifeLost
(
life
);
}
private
void
OnCollisionEnter2D
(
Collision2D
other
)
{
if
(
other
.
gameObject
.
layer
==
hazardLayer
||
other
.
gameObject
.
layer
==
enemyLayer
)
...
...
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