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Tommé Nöll
seedling
Commits
3e745c00
Commit
3e745c00
authored
Jul 06, 2019
by
Tommé Nöll
Browse files
got rid of excess notifications
parent
c6e4af79
Changes
2
Hide whitespace changes
Inline
Side-by-side
Assets/Editor/NotifyForLockedFiles.cs
View file @
3e745c00
...
...
@@ -9,8 +9,13 @@ using System.IO;
[
InitializeOnLoad
]
public
class
NotifyForLockedFiles
:
UnityEditor
.
AssetModificationProcessor
{
private
static
Scene
realOldScene
;
private
static
bool
justActivated
=
true
;
private
static
bool
justReloaded
=
true
;
static
NotifyForLockedFiles
()
{
//Debug.Log("Activate");
EditorSceneManager
.
activeSceneChangedInEditMode
+=
CheckActivatedScene
;
if
(
EditorSceneManager
.
GetActiveScene
()
!=
null
)
{
...
...
@@ -39,6 +44,25 @@ public class NotifyForLockedFiles : UnityEditor.AssetModificationProcessor
public
static
void
CheckActivatedScene
(
Scene
oldScene
,
Scene
newScene
)
{
bool
wasJustActivated
=
justActivated
;
bool
wasJustReloaded
=
justReloaded
;
//Debug.Log(oldScene.path + ", " + realOldScene.path + ", " + newScene.path + ", " + justActivated + ", " + justReloaded);
if
(
newScene
.
path
!=
null
&&
newScene
.
path
.
Length
>
5
)
justActivated
=
false
;
if
(
oldScene
.
path
==
null
||
oldScene
.
path
.
Length
<
5
)
justReloaded
=
false
;
if
(
oldScene
==
newScene
)
return
;
if
(
wasJustActivated
)
{
//Debug.Log("Starting Unity");
}
if
(
wasJustReloaded
)
{
//Debug.Log("Reloading Level");
return
;
}
//if (oldScene.path == null || oldScene.path.Length < 5) return;
realOldScene
=
newScene
;
FileInfo
info
=
new
FileInfo
(
newScene
.
path
);
if
(
info
.
IsReadOnly
)
{
...
...
Assets/Scripts/Audio/VariableSoundPlayer.cs
View file @
3e745c00
...
...
@@ -67,7 +67,6 @@ public class VariableSoundPlayer : MonoBehaviour
{
if
(
activate
)
{
Debug
.
Log
(
i
+
", iCurrent: "
+
iCurrent
);
if
(
iCurrent
!=
i
)
{
audioSource
.
clip
=
soundObjects
[
i
].
clip
;
...
...
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