Cpp issueshttps://gitlab.fsi.hochschule-trier.de/groups/GameDevWeek/sommersemester-2019/cpp/-/issues2019-09-21T15:38:47Zhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/39Object-Pool for Particle-Systems2019-09-21T15:38:47ZFlorian OetkeObject-Pool for Particle-SystemsFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/38Assertion fails in ECS-Pool with too many entities2019-09-21T11:40:52ZFlorian OetkeAssertion fails in ECS-Pool with too many entitiesFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/37Enemy Types2019-09-21T21:30:39ZKevin BalzEnemy TypesTim ScheiberTim Scheiberhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/36Level Design2019-09-21T21:30:39ZKevin BalzLevel DesignKevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/35Lighting2019-09-21T17:39:17ZKevin BalzLightingFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/34Optimize Rendering2019-09-21T10:46:52ZKevin BalzOptimize RenderingFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/33Get Beats for Killing2019-09-20T20:06:23ZKevin BalzGet Beats for KillingKevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/32Dash does not always hit2019-09-20T16:06:47ZKevin BalzDash does not always hitKevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/31Adjust Killable hitboxes2019-09-20T12:32:22ZKevin BalzAdjust Killable hitboxesKevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/30Movement System: Trigger beat multiple times2019-09-20T14:18:28ZKevin BalzMovement System: Trigger beat multiple timesFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/29Indicate end of song near2019-09-20T08:30:57ZKevin BalzIndicate end of song nearKevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/28Particle-Effects2019-09-21T20:01:51ZFlorian OetkeParticle-Effects- [ ] Player spawn
- [ ] Player death
- [ ] Player win
- [ ] Player dash
- [x] Enemy death
- [ ] Bullet trails- [ ] Player spawn
- [ ] Player death
- [ ] Player win
- [ ] Player dash
- [x] Enemy death
- [ ] Bullet trailsFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/27Enemy: Soldier2019-09-23T08:13:33ZFlorian OetkeEnemy: SoldierMoves in fixed pattern, attacks player if in range. Destroyed when hit by playerMoves in fixed pattern, attacks player if in range. Destroyed when hit by playerhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/26Enemy: Turret2019-09-21T07:12:56ZFlorian OetkeEnemy: TurretStationary, looks at player and shoots in fixed intervals. Destroyed when hit by player. Stationary, looks at player and shoots in fixed intervals. Destroyed when hit by player. Minimum Viable ProductTim ScheiberTim Scheiberhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/24Camera: Screen-Shake2019-09-21T19:09:59ZFlorian OetkeCamera: Screen-ShakeTim ScheiberTim Scheiberhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/23Camera2019-09-17T15:01:14ZFlorian OetkeCameraSimple spring-follow-lookat camera that follows the player. Simple spring-follow-lookat camera that follows the player. First PlayableTim ScheiberTim Scheiberhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/22Level: Collision-Detection2019-09-19T14:17:23ZFlorian OetkeLevel: Collision-DetectionFirst PlayableGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/21Level: Rendering2019-09-19T14:17:17ZFlorian OetkeLevel: RenderingMight require custom culling/rendering code based on level size Might require custom culling/rendering code based on level size Minimum Viable ProductGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/20Level: Loading2019-09-19T14:17:11ZFlorian OetkeLevel: LoadingGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/19Level: Datastructure2019-09-18T09:59:46ZFlorian OetkeLevel: DatastructureSimple tilemap? Simple tilemap? First PlayableGeorg SchaeferGeorg Schaefer