Cpp issueshttps://gitlab.fsi.hochschule-trier.de/groups/GameDevWeek/sommersemester-2019/cpp/-/issues2019-09-21T17:39:17Zhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/35Lighting2019-09-21T17:39:17ZKevin BalzLightingFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/34Optimize Rendering2019-09-21T10:46:52ZKevin BalzOptimize RenderingFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/33Get Beats for Killing2019-09-20T20:06:23ZKevin BalzGet Beats for KillingKevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/28Particle-Effects2019-09-21T20:01:51ZFlorian OetkeParticle-Effects- [ ] Player spawn
- [ ] Player death
- [ ] Player win
- [ ] Player dash
- [x] Enemy death
- [ ] Bullet trails- [ ] Player spawn
- [ ] Player death
- [ ] Player win
- [ ] Player dash
- [x] Enemy death
- [ ] Bullet trailsFlorian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/12UI: Intro2019-09-23T08:13:13ZFlorian OetkeUI: IntroStart Screen after initial calibration or game over. Next: Game or calibration. Start Screen after initial calibration or game over. Next: Game or calibration. Kevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/13UI: Game-Over2019-09-23T08:13:17ZFlorian OetkeUI: Game-OverGame-Over screen shown after player-death. Next: Intro-Screen. Game-Over screen shown after player-death. Next: Intro-Screen. https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/14UI: Hit/Score Indicators2019-09-19T15:10:15ZFlorian OetkeUI: Hit/Score IndicatorsIngame Billboards to indicate a time bonus/penalty. Ingame Billboards to indicate a time bonus/penalty. Florian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/15Music2019-09-21T14:39:51ZFlorian OetkeMusicMinimum Viable Producthttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/16Sound-Effects2019-09-20T19:45:20ZFlorian OetkeSound-EffectsPlayer: move, attack, stationary attack, hit, death, spawn | Enemies: move, attack, death. Player: move, attack, stationary attack, hit, death, spawn | Enemies: move, attack, death. Florian OetkeFlorian Oetkehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/17Models2019-09-21T15:51:21ZFlorian OetkeModelsLevel Tiles (Wände, Start, Ziel), Player, Enemies. Level Tiles (Wände, Start, Ziel), Player, Enemies. https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/18Animations2019-09-23T08:13:23ZFlorian OetkeAnimationsPlayer: move/attack, stationary attack, hit, death, Enemies: move, attack, death. Player: move/attack, stationary attack, hit, death, Enemies: move, attack, death. Georg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/19Level: Datastructure2019-09-18T09:59:46ZFlorian OetkeLevel: DatastructureSimple tilemap? Simple tilemap? First PlayableGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/20Level: Loading2019-09-19T14:17:11ZFlorian OetkeLevel: LoadingGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/21Level: Rendering2019-09-19T14:17:17ZFlorian OetkeLevel: RenderingMight require custom culling/rendering code based on level size Might require custom culling/rendering code based on level size Minimum Viable ProductGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/22Level: Collision-Detection2019-09-19T14:17:23ZFlorian OetkeLevel: Collision-DetectionFirst PlayableGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/24Camera: Screen-Shake2019-09-21T19:09:59ZFlorian OetkeCamera: Screen-ShakeTim ScheiberTim Scheiberhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/25Camera: Effects2019-09-13T11:16:10ZFlorian OetkeCamera: EffectsZoom in/out + rotation around player for spawn or game-over Zoom in/out + rotation around player for spawn or game-over https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/27Enemy: Soldier2019-09-23T08:13:33ZFlorian OetkeEnemy: SoldierMoves in fixed pattern, attacks player if in range. Destroyed when hit by playerMoves in fixed pattern, attacks player if in range. Destroyed when hit by playerhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/32Dash does not always hit2019-09-20T16:06:47ZKevin BalzDash does not always hitKevin BalzKevin Balzhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/26Enemy: Turret2019-09-21T07:12:56ZFlorian OetkeEnemy: TurretStationary, looks at player and shoots in fixed intervals. Destroyed when hit by player. Stationary, looks at player and shoots in fixed intervals. Destroyed when hit by player. Minimum Viable ProductTim ScheiberTim Scheiber