Commit bd36bbee authored by mthiele2's avatar mthiele2

AI - Der Riesen-Commit

parent 6281953c
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AI_Cluster : MonoBehaviour
{
public float destroyTime;
public Transform pos;
void OnEnable()
{
Invoke("Destroy", destroyTime);
}
void Destroy()
{
Destroy(this.gameObject);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public GameObject player; //Public variable to store a reference to the player game object
private Vector3 offset; //Private variable to store the offset distance between the player and camera
// Use this for initialization
void Start()
{
//Calculate and store the offset value by getting the distance between the player's position and camera's position.
offset = transform.position - player.transform.position;
}
// LateUpdate is called after Update each frame
void LateUpdate()
{
// Set the position of the camera's transform to be the same as the player's, but offset by the calculated offset distance.
transform.position = player.transform.position + offset;
}
}
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