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GameDevWeek
Wintersemester 2018-2019
Unity
Suck It
Commits
b4482b25
Commit
b4482b25
authored
Mar 29, 2019
by
Christopher Benes
Browse files
lemme pull & chilli willy mit brilli
parent
af1096a5
Changes
4
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Assets/_Game/Data/Player Data/Movement Data/Movement States.asset
View file @
b4482b25
...
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@@ -13,47 +13,47 @@ MonoBehaviour:
m_Name
:
Movement States
m_EditorClassIdentifier
:
Assembly-CSharp:_Game.Scripts.Scriptable_Object:MovementStates
airMoveState
:
jumpForce
:
5
jumpForce
:
13
smoothing
:
0.03
airControl
:
1
canSwim
:
1
moveSpeed
:
3
0
moveSpeed
:
3
5
maxJumpCount
:
5
mass
:
0.1
gravity
:
0.5
gravity
:
1
earthMoveState
:
jumpForce
:
100
jumpForce
:
2
smoothing
:
0.03
airControl
:
1
canSwim
:
0
moveSpeed
:
1
5
moveSpeed
:
3
5
maxJumpCount
:
1
mass
:
60
gravity
:
3
mass
:
5
gravity
:
1
fireMoveState
:
jumpForce
:
1
5
jumpForce
:
1
3
smoothing
:
0.03
airControl
:
1
canSwim
:
1
moveSpeed
:
20
maxJumpCount
:
2
moveSpeed
:
35
maxJumpCount
:
1
mass
:
1
gravity
:
3
gravity
:
1
waterMoveState
:
jumpForce
:
1
0
jumpForce
:
1
3
smoothing
:
0.03
airControl
:
1
canSwim
:
1
moveSpeed
:
20
moveSpeed
:
35
maxJumpCount
:
1
mass
:
1
gravity
:
3
mass
:
5
gravity
:
1
defaultMoveState
:
jumpForce
:
1
5
jumpForce
:
1
3
smoothing
:
0.03
airControl
:
1
canSwim
:
1
moveSpeed
:
3
0
moveSpeed
:
3
5
maxJumpCount
:
1
mass
:
1
gravity
:
3
Assets/_Game/Prefabs/SavePoint/SavePoint.prefab
View file @
b4482b25
...
...
@@ -189,10 +189,10 @@ SpriteRenderer:
m_AutoUVMaxDistance
:
0.5
m_AutoUVMaxAngle
:
89
m_LightmapParameters
:
{
fileID
:
0
}
m_SortingLayerID
:
0
m_SortingLayer
:
0
m_SortingLayerID
:
-480944179
m_SortingLayer
:
2
m_SortingOrder
:
0
m_Sprite
:
{
fileID
:
21300000
,
guid
:
3fc2bbd409bf34ab6af1637bab569da1
,
type
:
3
}
m_Sprite
:
{
fileID
:
21300000
,
guid
:
ecc204495234d40f091d828790c56287
,
type
:
3
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_FlipX
:
0
m_FlipY
:
0
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Assets/_Game/Scenes/MainLevel.unity
View file @
b4482b25
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ProjectSettings/TagManager.asset
View file @
b4482b25
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@@ -13,6 +13,7 @@ TagManager:
-
Enemy
-
EnemyShot
-
DestroyableByFire
-
Interactive
layers
:
-
Default
-
TransparentFX
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