Commit 73353aa7 authored by Christopher Benes's avatar Christopher Benes

Movement Balancing

parent 78a2e214
......@@ -19,35 +19,35 @@ MonoBehaviour:
canSwim: 1
moveSpeed: 30
maxJumpCount: 5
mass: 0.1
gravity: 0.5
mass: 1
gravity: 3
earthMoveState:
jumpForce: 100
jumpForce: 5
smoothing: 0.03
airControl: 1
canSwim: 0
moveSpeed: 15
maxJumpCount: 1
mass: 60
gravity: 3
mass: 10
gravity: 5
fireMoveState:
jumpForce: 15
smoothing: 0.03
airControl: 1
canSwim: 1
moveSpeed: 20
moveSpeed: 30
maxJumpCount: 2
mass: 1
gravity: 3
waterMoveState:
jumpForce: 10
jumpForce: 15
smoothing: 0.03
airControl: 1
canSwim: 1
moveSpeed: 20
maxJumpCount: 1
mass: 1
gravity: 3
mass: 1.5
gravity: 5
defaultMoveState:
jumpForce: 15
smoothing: 0.03
......@@ -56,4 +56,4 @@ MonoBehaviour:
moveSpeed: 30
maxJumpCount: 1
mass: 1
gravity: 3
gravity: 5
......@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 8257885254229348828}
- component: {fileID: 3590286897431027205}
- component: {fileID: 4292658995770755931}
- component: {fileID: 1430085425933635565}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
......@@ -70,6 +71,34 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5c135c3fe901cf4696abeebd2ac1f28, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!68 &1430085425933635565
EdgeCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6184296985288555399}
m_Enabled: 0
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_EdgeRadius: 0.06
m_Points:
- {x: -2.1161957, y: 0.3099022}
- {x: -0.7733307, y: 2.4853706}
- {x: -0.29605103, y: 2.370411}
- {x: 0.51786804, y: 0.80316544}
- {x: 1.3764496, y: 1.4242592}
- {x: 2.2376404, y: 0.024814606}
- {x: 2.4914093, y: -1.712017}
- {x: 0.7708435, y: -2.3272972}
- {x: -2.151291, y: -2.0854607}
- {x: -2.7048187, y: -1.6505699}
- {x: -2.4703522, y: -0.20281982}
- {x: -2.0320587, y: 0.4176941}
--- !u!1 &6240296448730384320
GameObject:
m_ObjectHideFlags: 0
......
This diff is collapsed.
......@@ -30,7 +30,7 @@ public class AI_WaterAttack : WeightedAction
RaycastHit2D groundInfo = Physics2D.Raycast(groundDetection.position, Vector3.down, distance, 1<<LayerMask.NameToLayer("Ground"));
Debug.Log(groundInfo.collider);
//Debug.Log(groundInfo.collider);
if (groundInfo.collider == false)
{
turn();
......
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