Commit 69a10905 authored by Michael But's avatar Michael But
Browse files

Erster Anfang für die StartPoints Liste

parent 77acc402
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......@@ -40,4 +40,9 @@ public class SavePoint : MonoBehaviour
{
return isUsed;
}
public void SetIsUsed(bool var)
{
isUsed = var;
}
}
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using SavePointListScript;
[System.Serializable]
public class SavePointData
{
public float[] position;
[System.Serializable]
public class SavePointData
{
public float[] position;
public bool[] savePointIsActiv;
public SavePointData(SavePoint save)
{
position = new float[2];
position[0] = save.transform.position.x;
position[1] = save.transform.position.y;
}
public SavePointData(SavePoint save)
{
position = new float[2];
position[0] = save.transform.position.x;
position[1] = save.transform.position.y;
//savePointIsActiv = SavePointList.spl.GetIsActivList();
}
public SavePointData(Vector2 save)
{
position = new float[2];
position[0] = save.x;
position[1] = save.y;
}
public SavePointData(Vector2 save)
{
position = new float[2];
position[0] = save.x;
position[1] = save.y;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SavePointListScript
{
public class SavePointList : MonoBehaviour
{
public static SavePointList spl;
public GameObject[] savePointList;
public bool[] GetIsActivList()
{
bool[] savePointIsActiv = new bool[savePointList.Length -1];
int i = 0;
foreach(GameObject var in savePointList)
{