EndScreen.cs 305 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EndScreen : MonoBehaviour
{
    // Start is calledcbefore the first frame update
    public GameObject credits;

    private void OnTriggerEnter2D(Collider2D other)
    {
	    credits.SetActive(true);
    }
}