Commit cb7faccd authored by Larrox's avatar Larrox

Merge branch 'work' of...

Merge branch 'work' of https://gitlab.fsi.hochschule-trier.de/GameDevWeek/ws-18_19/unity/explosive-temper into work

# Conflicts:
#	Assets/_Game/Scenes/1.Tutorial.unity
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......@@ -16,7 +16,7 @@ public class SoundPlayer : MonoBehaviour
public void PlayExplosionSound(Global.Globals.BombType bombType)
{
if (bombType == Global.Globals.BombType.BigBoi && explosionsBig != null)
if (bombType == Global.Globals.BombType.TNT && explosionsBig != null)
{
PlaySound(explosionsBig);
}
......
......@@ -8,14 +8,19 @@ public class LevelButton : MyButton
public string levelName;
public bool isPreSelected = false;
void Update()
public Color highlitedColor;
public Color normalColor;
void Update()
{
}
void Start()
{
SetColor(normalColor);
levelName = text.text;
if (isPreSelected)
{
......@@ -23,4 +28,21 @@ public class LevelButton : MyButton
}
sampleButton.onClick.AddListener(() =>GameManager.Instance.HudController.SetSelctedLevelButton(this));
}
public void SetColor(Color color)
{
var colors = sampleButton.colors;
colors.normalColor = color;
colors.highlightedColor = color;
sampleButton.colors = colors;
}
public void SetHighlitedColor()
{
SetColor(highlitedColor);
}
public void SetNormalColor()
{
SetColor(normalColor);
}
}
......@@ -17,6 +17,8 @@ public class LevelSelection : MonoBehaviour
public GameObject ButtonPrefab;
public Transform content;
LevelButton selectedButton;
......@@ -79,11 +81,12 @@ public class LevelSelection : MonoBehaviour
{
if (selectedButton != null)
{
selectedButton.ShowSelectionBorder(false);
selectedButton.SetNormalColor();
//selectedButton.ShowSelectionBorder(false);
}
selectedButton = levelButton;
selectedButton.ShowSelectionBorder(true);
selectedButton.SetHighlitedColor();
//selectedButton.ShowSelectionBorder(true);
}
public string GetSelectedLevelName()
......