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Deth Buff Arr
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GameDevWeek
S
Sommersemester 2015
Cpp
Deth Buff Arr
Issues
Open
15
Closed
19
All
34
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Manual
optimize CI build for efficient deployment
#34
· opened
Oct 09, 2015
by
Michael Ochmann
bug
release
2
updated
Jun 19, 2018
generated starfield not working on intel / nvidia cards
#33
· opened
Sep 30, 2015
by
Georg Schaefer
bug
0
updated
Jun 19, 2018
remove hard edges in albedo texture of asteroids
#32
· opened
Sep 29, 2015
by
Georg Schaefer
bug
0
updated
Jun 19, 2018
glow effect for tractor beam
#28
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
bloom
#27
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
bokeh depth of field
#26
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
restart game if one goal is not reached
#25
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
increase difficulty with each stage
#24
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
generate new stage after reaching the goal
#23
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
add par stage goal
#22
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
loading sequence
#21
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
particle effects
#20
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
replace spritesheet based menu animation
#19
· opened
Sep 29, 2015
by
Georg Schaefer
feature
0
updated
Jun 19, 2018
Tractorbeam Position/Size
#16
· opened
Sep 29, 2015
by
Georg Schaefer
feature
1
updated
Jun 19, 2018
Highly Aliased Shadows
#13
· opened
Sep 29, 2015
by
Georg Schaefer
rendering
0
updated
Jun 19, 2018