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Deth Buff Arr
Deth Buff Arr
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  • GameDevWeek
    • S
      Sommersemester 2015
  • Cpp
  • Deth Buff ArrDeth Buff Arr
  • Issues

  • Open 15
  • Closed 19
  • All 34
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • optimize CI build for efficient deployment
    #34 · opened Oct 09, 2015 by Michael Ochmann   bug release
    • 2
    updated Jun 19, 2018
  • generated starfield not working on intel / nvidia cards
    #33 · opened Sep 30, 2015 by Georg Schaefer   bug
    • 0
    updated Jun 19, 2018
  • remove hard edges in albedo texture of asteroids
    #32 · opened Sep 29, 2015 by Georg Schaefer   bug
    • 0
    updated Jun 19, 2018
  • glow effect for tractor beam
    #28 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • bloom
    #27 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • bokeh depth of field
    #26 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • restart game if one goal is not reached
    #25 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • increase difficulty with each stage
    #24 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • generate new stage after reaching the goal
    #23 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • add par stage goal
    #22 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • loading sequence
    #21 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • particle effects
    #20 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • replace spritesheet based menu animation
    #19 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 0
    updated Jun 19, 2018
  • Tractorbeam Position/Size
    #16 · opened Sep 29, 2015 by Georg Schaefer   feature
    • 1
    updated Jun 19, 2018
  • Highly Aliased Shadows
    #13 · opened Sep 29, 2015 by Georg Schaefer   rendering
    • 0
    updated Jun 19, 2018