Deth Buff Arr issueshttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues2018-06-19T16:15:53Zhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/34optimize CI build for efficient deployment2018-06-19T16:15:53ZMichael Ochmannochmannm@hochschule-trier.deoptimize CI build for efficient deploymentThere is much optimization for the deployed CI build needed. The goal is, to shorten the build-time and make the experience for the enduser as comfortable as possible.
### Steps to get there
* remove the need for pulling and compilin...There is much optimization for the deployed CI build needed. The goal is, to shorten the build-time and make the experience for the enduser as comfortable as possible.
### Steps to get there
* remove the need for pulling and compiling the submodules on each build
* <s>use **gcc** for linux build, so libstdc++1 is not needed</s>
* change the buildtype for `make` to `production` so compilation is a lot smaller
* do not deploy the `.o`-files
* use more specific filename for archive (e.g. `deth_buff_arr.tar.gz`)
* pack windows release with `zip` to not confuse windows users
### Please close this issue only if **all** points are done! Johannes KirchnerJohannes Kirchnerhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/33generated starfield not working on intel / nvidia cards2018-06-19T16:15:53ZGeorg Schaefergenerated starfield not working on intel / nvidia cardshttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/32remove hard edges in albedo texture of asteroids2018-06-19T16:15:53ZGeorg Schaeferremove hard edges in albedo texture of asteroidshttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/31replace skydome with generated starfield2019-01-10T10:31:54ZGeorg Schaeferreplace skydome with generated starfieldGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/30add attribution for planet texture2019-01-10T10:32:30ZGeorg Schaeferadd attribution for planet textureGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/29atmosphere / rimlight for planet2018-06-19T16:15:53ZGeorg Schaeferatmosphere / rimlight for planetGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/28glow effect for tractor beam2018-06-19T16:15:53ZGeorg Schaeferglow effect for tractor beamhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/27bloom2018-06-19T16:15:53ZGeorg Schaeferbloomhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/26bokeh depth of field2018-06-19T16:15:53ZGeorg Schaeferbokeh depth of fieldhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/25restart game if one goal is not reached2018-06-19T16:15:53ZGeorg Schaeferrestart game if one goal is not reachedhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/24increase difficulty with each stage2018-06-19T16:15:53ZGeorg Schaeferincrease difficulty with each stagehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/23generate new stage after reaching the goal2018-06-19T16:15:53ZGeorg Schaefergenerate new stage after reaching the goalhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/22add par stage goal2018-06-19T16:15:54ZGeorg Schaeferadd par stage goalhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/21loading sequence2018-06-19T16:15:54ZGeorg Schaeferloading sequencehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/20particle effects2018-06-19T16:15:54ZGeorg Schaeferparticle effectshttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/19replace spritesheet based menu animation2018-06-19T16:15:55ZGeorg Schaeferreplace spritesheet based menu animationhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/18planet texture with higher resolution2019-01-10T10:31:53ZGeorg Schaeferplanet texture with higher resolutionGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/17broken ui layout on 800x6002018-06-19T16:15:53ZGeorg Schaeferbroken ui layout on 800x600the ui layout is somewhat broken with a resolution of 800x600. e.g. the box around the timer is too small.the ui layout is somewhat broken with a resolution of 800x600. e.g. the box around the timer is too small.Michael Ochmannochmannm@hochschule-trier.deMichael Ochmannochmannm@hochschule-trier.dehttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/16Tractorbeam Position/Size2018-06-19T16:15:55ZGeorg SchaeferTractorbeam Position/SizeGeorg SchaeferGeorg Schaeferhttps://gitlab.fsi.hochschule-trier.de/GameDevWeek/ss-15/cpp/deth_buff_arr/-/issues/15Cannon Rotation2018-06-19T16:15:53ZGeorg SchaeferCannon RotationGeorg SchaeferGeorg Schaefer