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GameDevWeek
Sommersemester 2015
Cpp
Deth Buff Arr
Commits
6d7f520b
Commit
6d7f520b
authored
Sep 21, 2015
by
Michael Ochmann
Browse files
Merge branch 'develop' of gitlab.fsi.hochschule-trier.de:GameDevWeek/gdw_ss15_cpp into develop
parents
9ce85529
14331e59
Changes
2
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CMakeLists.txt
View file @
6d7f520b
cmake_minimum_required
(
VERSION 3.1
)
project
(
gdw_ss15_cpp
)
set
(
CMAKE_CXX_FLAGS
"
${
CMAKE_CXX_FLAGS
}
-std=c++1y"
)
#use clang instead of g++
set
(
CMAKE_CXX_COMPILER
"/usr/bin/clang++"
)
set
(
CMAKE_CXX_FLAGS
"
${
CMAKE_CXX_FLAGS
}
-std=c++1y -stdlib=libc++"
)
set
(
CMAKE_CXX_FLAGS_DEBUG
"
${
CMAKE_CXX_FLAGS
}
-g -Wall -Wextra -pedantic"
)
#define symbols for debug build
if
(
CMAKE_BUILD_TYPE STREQUAL Debug
)
add_definitions
(
-DDEBUG
)
if
(
NOT WIN32
)
add_definitions
(
-DSTACKTRACE
)
endif
()
endif
()
#define symbols for project
add_definitions
(
-DGLM_SWIZZLE
)
add_definitions
(
-DGLEW_STATIC
)
find_package
(
OpenGL
)
include_directories
(
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/glew/include"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/gli/gli"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/glm/glm"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/sdl2/include"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/include"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/glew/include"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/gli"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/glm"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/sdl2/include"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/sdl2_mixer/x86_64-w64-mingw32/include/SDL2"
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/include"
)
FILE
(
GLOB_RECURSE clion_all_headers
${
CMAKE_CURRENT_SOURCE_DIR
}
/src/*.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/include/*.h
${
CMAKE_CURRENT_SOURCE_DIR
}
/include/*.hpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/*.inl
)
FILE
(
GLOB_RECURSE clion_all_headers
${
CMAKE_CURRENT_SOURCE_DIR
}
/*.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/*.h
${
CMAKE_CURRENT_SOURCE_DIR
}
/*.hpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/*.inl
#glew library
add_library
(
glew_static STATIC IMPORTED
)
set_target_properties
(
glew_static PROPERTIES
IMPORTED_LOCATION
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib/glew/build/libGLEW.a
)
set
(
LINKED_LIBRARIES
SDL2
SDL2main
SDL2_mixer
GL
c++
c++abi
)
add_executable
(
Game
${
clion_all_headers
}
)
\ No newline at end of file
add_executable
(
Game
${
clion_all_headers
}
)
target_link_libraries
(
Game
${
LINKED_LIBRARIES
}
glew_static
)
file
(
COPY assets DESTINATION .
)
\ No newline at end of file
src/asset/asset_manager.cpp
View file @
6d7f520b
...
...
@@ -9,6 +9,7 @@ namespace gdw {
loaders_
.
emplace_back
(
make_unique
<
native_asset_loader
>
(
""
));
loaders_
.
emplace_back
(
make_unique
<
native_asset_loader
>
(
"assets/"
));
loaders_
.
emplace_back
(
make_unique
<
native_asset_loader
>
(
"../assets/"
));
loaders_
.
emplace_back
(
make_unique
<
native_asset_loader
>
(
"../../assets/"
));
}
std
::
string
asset_manager
::
native_name
(
const
std
::
string
&
name
)
const
{
...
...
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