voidcontrollerRemapped(constSDL_ControllerDeviceEvent&e)noexcept{log<<"[input] controllerRemapped was triggerd but is not handelt"<<std::endl;};
voidcontrollerAxis(constSDL_ControllerAxisEvent&e)noexcept{/*used another way*/};
voidcontrollerAxis(constSDL_ControllerAxisEvent&e)noexcept{/*handelt on another way, see: float controllerAxis(SDL_GameControllerAxis axis, int nr)*/};
//TEXTINPUT
voidtextEdit(constSDL_TextEditingEvent&e)noexcept{log<<"[input] textInput was triggerd but is not handelt"<<std::endl;};
voidtextInput(constSDL_TextInputEvent&e)noexcept{/*spams the log on every key input - not handelt*/};