noexcept{/*handelt on another way, see: float controllerAxis(SDL_GameControllerAxis axis, int nr)*/};
voidcontrollerRemapped(constSDL_ControllerDeviceEvent&e)noexcept{log<<"input: controllerRemapped was triggerd but is not handelt"<<std::endl;};
voidcontrollerAxis(constSDL_ControllerAxisEvent&e)noexcept{/*handelt on another way, see: float controllerAxis(SDL_GameControllerAxis axis, int nr)*/};
//TEXTINPUT
voidtextEdit(constSDL_TextEditingEvent&e)
noexcept{log<<"input: textInput was triggerd but is not handelt"<<std::endl;};
voidtextInput(constSDL_TextInputEvent&e)
noexcept{/*spams the log on every key input - not handelt*/};
voidtextEdit(constSDL_TextEditingEvent&e)noexcept{log<<"input: textInput was triggerd but is not handelt"<<std::endl;};
voidtextInput(constSDL_TextInputEvent&e)noexcept{/*spams the log on every key input - not handelt*/};
//TOUCH
voidtouchMotion(constSDL_TouchFingerEvent&e)
noexcept{log<<"input: touchMotion was triggerd but is not handelt"<<std::endl;};
voidtouchDown(constSDL_TouchFingerEvent&e)
noexcept{log<<"input: touchDown was triggerd but is not handelt"<<std::endl;};
voidtouchUp(constSDL_TouchFingerEvent&e)
noexcept{log<<"input: touchUp was triggerd but is not handelt"<<std::endl;};
voidtouchGesture(constSDL_MultiGestureEvent&e)
noexcept{log<<"input: touchGesture was triggerd but is not handelt"<<std::endl;};