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Turtle Takeover Reloaded
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GameDevWeek
S
Sommersemester 2019
Unity
Turtle Takeover Reloaded
Commits
e4d788c5
Commit
e4d788c5
authored
Sep 21, 2019
by
RaptorTwitch
Browse files
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Plain Diff
Fixed Rotations;
parent
e7b8475e
Changes
4
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Showing
4 changed files
with
7 additions
and
5 deletions
+7
-5
Assets/_Game/Graphics/Particles/PS_Sparks.prefab
Assets/_Game/Graphics/Particles/PS_Sparks.prefab
+1
-1
Assets/_Game/Prefabs/Entities/TurtleMutated.prefab
Assets/_Game/Prefabs/Entities/TurtleMutated.prefab
+4
-2
Assets/_Game/Scripts/AI/BasicAI.cs
Assets/_Game/Scripts/AI/BasicAI.cs
+1
-0
Assets/_Game/Scripts/GameMaster.cs
Assets/_Game/Scripts/GameMaster.cs
+1
-2
No files found.
Assets/_Game/Graphics/Particles/PS_Sparks.prefab
View file @
e4d788c5
...
...
@@ -4866,7 +4866,7 @@ AudioSource:
m_Enabled
:
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serializedVersion
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m_audioClip
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m_PlayOnAwake
:
1
m_Volume
:
1
m_Pitch
:
1
...
...
Assets/_Game/Prefabs/Entities/TurtleMutated.prefab
View file @
e4d788c5
...
...
@@ -226,9 +226,11 @@ MonoBehaviour:
m_EditorClassIdentifier
:
explosion
:
{
fileID
:
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,
guid
:
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type
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}
spark
:
{
fileID
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}
shotSFX
:
{
fileID
:
8235080298173569105
}
dropChance
:
10
pickup
:
{
fileID
:
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,
guid
:
de88192e9e62c2b31b892e225be920f8
,
type
:
3
}
hp
:
1
---
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&4100566414181513900
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -282,7 +284,7 @@ Transform:
m_PrefabInstance
:
{
fileID
:
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}
m_PrefabAsset
:
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fileID
:
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}
m_GameObject
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fileID
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m_LocalRotation
:
{
x
:
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,
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,
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,
w
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}
m_LocalRotation
:
{
x
:
0
,
y
:
0.7072302
,
z
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0.7069834
,
w
:
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}
m_LocalPosition
:
{
x
:
-0
,
y
:
0
,
z
:
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}
m_LocalScale
:
{
x
:
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,
y
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,
z
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}
m_Children
:
...
...
@@ -290,7 +292,7 @@ Transform:
-
{
fileID
:
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m_Father
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fileID
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m_RootOrder
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m_LocalEulerAnglesHint
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m_LocalEulerAnglesHint
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---
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GameObject
:
m_ObjectHideFlags
:
0
...
...
Assets/_Game/Scripts/AI/BasicAI.cs
View file @
e4d788c5
...
...
@@ -47,6 +47,7 @@ public class BasicAI : MonoBehaviour
public
void
activate
()
{
alive
=
true
;
transform
.
rotation
=
Quaternion
.
Euler
(
0
,
180
,
0
);
StartCoroutine
(
"ShotDelay"
);
}
...
...
Assets/_Game/Scripts/GameMaster.cs
View file @
e4d788c5
...
...
@@ -163,10 +163,9 @@ public class GameMaster : MonoBehaviour
StartCoroutine
(
coroutine1
);
StartCoroutine
(
coroutine2
);
SpawnSeekerToid
();
if
(
difficulty
>=
3
)
{
int
rng
=
r
andom
.
Range
(
0
,
10
);
rng
=
R
andom
.
Range
(
0
,
10
);
if
(
rng
==
0
)
SpawnSeekerToid
();
}
...
...
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