Commit c4940b23 authored by Alexander Marx's avatar Alexander Marx

WIP pickup sound implementation

parent 7e9ffb8b
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......@@ -111,6 +238,7 @@ Transform:
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......
......@@ -15,6 +15,7 @@ public class PickupLogic : MonoBehaviour
private int value = 1;
public SpriteRenderer sprite;
public AudioSource soundSFX;
public Sprite upAttkSpeed, upDoubleShot, upRapidShot, upSpreadShot, upMaxHp, plusHP, plusKeycard;
// Start is called before the first frame update
......@@ -77,6 +78,7 @@ public class PickupLogic : MonoBehaviour
if(other.gameObject.tag == "Player")
{
other.GetComponent<ShipLogic>().pickupItem(type, value);
soundSFX.PlayOneShot(soundSFX.clip);
Destroy(gameObject);
}
}
......
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