Commit 7e9ffb8b authored by Alexander Marx's avatar Alexander Marx
parents bdfc06d4 48963d2e
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......@@ -60,7 +60,7 @@ Material:
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......
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SeekerAI : MonoBehaviour
{
public float vel = 2.5f;
public GameObject vomit;
public float rotationVel = 2.5f;
private GameObject player;
public GameObject[] TurretAnchor;
private Transform[] navpoints = new Transform[18];
private bool alive = false;
private Transform spawnPoint;
private GameMaster gm;
private ToidHeart th;
private Collider coll;
private int dest = 0;
private bool canFire = false;
public float firerate = 0.25f;
private Animator animator;
// Start is called before the first frame update
void Start()
{
th = gameObject.GetComponent<ToidHeart>();
animator = GetComponent<Animator>();
}
public void setNavPoints(Transform[] tileNavPoints)
{
navpoints = tileNavPoints;
}
public void setGameMaster(GameMaster gamemaster)
{
gm = gamemaster;
}
public void setPlayer(GameObject playerM)
{
player = playerM;
}
public ToidHeart getHeart()
{
return th;
}
public void activate()
{
alive = true;
StartCoroutine("ShotDelay");
}
// Update is called once per frame
void Update()
{
if(alive && player != null)
{
transform.position = Vector3.MoveTowards(transform.position, navpoints[dest].position, vel * Time.deltaTime);
if (Vector3.Distance(transform.position, navpoints[dest].position) == 0 && dest < navpoints.Length - 1)
{
dest = Random.Range(0, 18);
}
Vector3 pos = player.transform.position - transform.position;
Transform turtletarget = transform;
if(Vector3.Distance(transform.position, TurretAnchor[0].transform.position) < Vector3.Distance(transform.position, TurretAnchor[1].transform.position))
{
turtletarget.position = Vector3.MoveTowards(transform.position, TurretAnchor[0].transform.position, vel * Time.deltaTime);
}
else
{
turtletarget.position = Vector3.MoveTowards(transform.position, TurretAnchor[1].transform.position, vel * Time.deltaTime);
}