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GameDevWeek
S
Sommersemester 2019
Unity
Touch me if you can
Commits
ae654dd7
Commit
ae654dd7
authored
Sep 21, 2019
by
Jonas
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Duplicate of Showcountdown removed
parent
6de62506
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2 changed files
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111 deletions
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-111
Assets/ShowCountdown.cs
Assets/ShowCountdown.cs
+0
-100
Assets/ShowCountdown.cs.meta
Assets/ShowCountdown.cs.meta
+0
-11
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Assets/ShowCountdown.cs
deleted
100644 → 0
View file @
6de62506
using
System.Collections
;
using
System.Collections.Generic
;
using
DG.Tweening
;
using
TMPro
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.UI
;
public
class
ShowCountdown
:
MonoBehaviour
{
public
TextMeshProUGUI
delayTextField
;
private
float
_timer
=
0
;
// called zero
void
Awake
()
{
Debug
.
Log
(
"Awake"
);
}
// called first
void
OnEnable
()
{
Debug
.
Log
(
"OnEnable called"
);
SceneManager
.
sceneLoaded
+=
OnSceneLoaded
;
}
//
// called second
void
OnSceneLoaded
(
Scene
scene
,
LoadSceneMode
mode
)
{
// Debug.Log("OnSceneLoaded: " + scene.name);
// Debug.Log(mode);
delayTextField
.
text
=
"funcs"
;
_timer
=
0
;
StartCoroutine
(
UpdateDelayText
());
}
IEnumerator
UpdateDelayText
()
//TODO : Anpassen an Runden Countdown/Zwischen Runden
{
float
sec
=
1
;
float
framerate
=
(
sec
/
Time
.
unscaledDeltaTime
);
int
dt
=
GameManager
.
instance
.
data
.
DelayTime
-
1
;
WaitForSecondsRealtime
waiting
=
new
WaitForSecondsRealtime
(
0.06f
);
for
(
int
i
=
0
;
i
<
GameManager
.
instance
.
data
.
DelayTime
;
i
++)
{
delayTextField
.
text
=
dt
+
""
;
for
(
float
frame
=
0
;
frame
<
1
;
frame
+=
1
/
framerate
)
{
delayTextField
.
fontSize
-=
Mathf
.
Lerp
(
0
,
1
,
frame
)
*
10
;
//print(delayTextField.fontSize);
yield
return
waiting
;
}
delayTextField
.
fontSize
=
300
;
dt
--;
if
(
dt
<
1
)
{
delayTextField
.
text
=
"Go!"
;
continue
;
}
}
/*int dt = GameManager.instance.data.DelayTime - 1;
for (int i = 0; i < GameManager.instance.data.DelayTime; i++)
{
if(dt-i < 1)
continue;
delayTextField.text = (dt- i) + "";
for (int w = 0; w < 50; w++)
{
delayTextField.fontSize -= 2f;
yield return new WaitForSecondsRealtime(0.01f );
}
delayTextField.fontSize = 300;
}
delayTextField.text = "GO!";*/
}
void
LoadDelayTimer
()
{
delayTextField
.
text
=
"funktioniert"
;
}
// called third
void
Start
()
{
Debug
.
Log
(
"Start"
);
}
// called when the game is terminated
void
OnDisable
()
{
Debug
.
Log
(
"OnDisable"
);
SceneManager
.
sceneLoaded
-=
OnSceneLoaded
;
}
}
Assets/ShowCountdown.cs.meta
deleted
100644 → 0
View file @
6de62506
fileFormatVersion: 2
guid: a2a46c9de6bb9b94a918138671cc1332
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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