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GameDevWeek
S
Sommersemester 2019
Unity
Supergame Box
Commits
d91c2c6f
Commit
d91c2c6f
authored
Sep 21, 2019
by
Markus Schlösser
Browse files
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Added Fade in
parent
4d0df2ee
Changes
13
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13 changed files
with
609 additions
and
3 deletions
+609
-3
Assets/_Game/Data/Fade in.asset
Assets/_Game/Data/Fade in.asset
+38
-0
Assets/_Game/Data/Fade in.asset.meta
Assets/_Game/Data/Fade in.asset.meta
+8
-0
Assets/_Game/MainMenu/Credits.unity
Assets/_Game/MainMenu/Credits.unity
+70
-1
Assets/_Game/MainMenu/MainMenu.unity
Assets/_Game/MainMenu/MainMenu.unity
+69
-0
Assets/_Game/MainMenu/Prefabs/Fade in.prefab
Assets/_Game/MainMenu/Prefabs/Fade in.prefab
+93
-0
Assets/_Game/MainMenu/Prefabs/Fade in.prefab.meta
Assets/_Game/MainMenu/Prefabs/Fade in.prefab.meta
+7
-0
Assets/_Game/MainMenu/Scripts/AnimateVolumeWeight.cs
Assets/_Game/MainMenu/Scripts/AnimateVolumeWeight.cs
+36
-0
Assets/_Game/MainMenu/Scripts/AnimateVolumeWeight.cs.meta
Assets/_Game/MainMenu/Scripts/AnimateVolumeWeight.cs.meta
+11
-0
Assets/_Game/MainMenu/Scripts/Supergame.MainMenu.asmdef
Assets/_Game/MainMenu/Scripts/Supergame.MainMenu.asmdef
+2
-1
Assets/_Game/MainMenu/Story.unity
Assets/_Game/MainMenu/Story.unity
+250
-0
Assets/_Game/MainMenu/Story.unity.meta
Assets/_Game/MainMenu/Story.unity.meta
+7
-0
ProjectSettings/EditorBuildSettings.asset
ProjectSettings/EditorBuildSettings.asset
+3
-0
ProjectSettings/QualitySettings.asset
ProjectSettings/QualitySettings.asset
+15
-1
No files found.
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Assets/_Game/MainMenu/Scripts/AnimateVolumeWeight.cs
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d91c2c6f
using
System.Collections
;
using
UnityEngine
;
using
UnityEngine.Events
;
using
UnityEngine.Rendering.PostProcessing
;
public
class
AnimateVolumeWeight
:
MonoBehaviour
{
[
SerializeField
]
private
PostProcessVolume
volume
;
[
SerializeField
]
private
AnimationCurve
weight
;
[
SerializeField
]
private
bool
ignoreTimeScale
;
[
SerializeField
]
private
bool
destroyGameObjectWhenFinsished
;
[
SerializeField
]
private
UnityEvent
onFinished
;
private
bool
isDone
;
private
float
startTime
;
private
float
Time
=>
ignoreTimeScale
?
UnityEngine
.
Time
.
unscaledTime
:
UnityEngine
.
Time
.
time
;
private
IEnumerator
Start
()
{
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
startTime
=
Time
;
yield
return
null
;
}
}
private
void
LateUpdate
()
{
float
t
=
Time
-
startTime
;
volume
.
weight
=
weight
.
Evaluate
(
t
);
if
(!
isDone
&&
t
>
weight
.
keys
[
weight
.
length
-
1
].
time
)
{
isDone
=
true
;
onFinished
.
Invoke
();
if
(
destroyGameObjectWhenFinsished
)
{
Destroy
(
gameObject
);
}
}
}
}
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