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GameDevWeek
S
Sommersemester 2019
Unity
Supergame Box
Commits
31006064
Commit
31006064
authored
Sep 21, 2019
by
Markus Schlösser
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3469 additions
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131 deletions
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-131
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Assets/_Game/MainMenu/Data/Actual Games/Scribble Fall.asset
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ProjectSettings/EditorBuildSettings.asset
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ProjectSettings/QualitySettings.asset
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Assets/_Game/MainMenu/Scripts/GameSelectButton.cs
View file @
31006064
...
...
@@ -15,7 +15,7 @@ public class GameSelectButton : MonoBehaviour {
public
void
Initialize
(
Game
g
)
{
this
.
game
=
g
;
button
.
image
.
sprite
=
game
.
Sprite
;
GetComponent
<
Image
>()
.
sprite
=
game
.
Sprite
;
}
private
void
OnEnable
()
{
...
...
Assets/_Game/MainMenu/Scripts/MainMenuController.cs
View file @
31006064
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
TMPro
;
using
UnityEngine
;
using
UnityEngine.EventSystems
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.UI
;
#if UNITY_EDITOR
using
UnityEditor
;
#endif
public
class
MainMenuController
:
MonoBehaviour
{
[
SerializeField
]
[
ScenePath
]
private
string
bluescreenScene
;
...
...
@@ -28,6 +33,10 @@ public class MainMenuController : MonoBehaviour {
GameSelectButton
button
=
obj
.
GetComponentInChildren
<
GameSelectButton
>();
button
.
Initialize
(
game
);
if
(
game
==
games
[
0
])
{
button
.
GetComponent
<
Selectable
>().
Select
();
}
RectTransform
tr
=
obj
.
GetComponent
<
RectTransform
>();
if
(
pos
.
x
+
ButtonSize
.
x
>
RowWidth
)
{
...
...
@@ -59,4 +68,14 @@ public class MainMenuController : MonoBehaviour {
public
void
LoadGame
(
Game
game
)
{
SceneManager
.
LoadScene
(
string
.
IsNullOrWhiteSpace
(
game
.
ScenePath
)
?
bluescreenScene
:
game
.
ScenePath
);
}
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void
CloseGame
()
{
#if UNITY_EDITOR
EditorApplication
.
isPlaying
=
false
;
#elif UNITY_WEBGL
Application
.
OpenURL
(
"about:blank"
);
#else
Application
.
Quit
(
0
);
#endif
}
}
ProjectSettings/EditorBuildSettings.asset
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31006064
...
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ProjectSettings/QualitySettings.asset
View file @
31006064
...
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