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GameDevWeek
S
Sommersemester 2019
Unity
Supergame Box
Commits
179e2588
Commit
179e2588
authored
Sep 21, 2019
by
Bene
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Added dynamic difficulty, every 1000 Points the amount of objects increases by 1
parent
b8101e4e
Changes
11
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11 changed files
with
411 additions
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1953 deletions
+411
-1953
Assets/_Game/Scribble Fall/Prefabs/Enemie Variant 1.prefab
Assets/_Game/Scribble Fall/Prefabs/Enemie Variant 1.prefab
+19
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Assets/_Game/Scribble Fall/Prefabs/Enemie Variant 2 Variant.prefab
...ame/Scribble Fall/Prefabs/Enemie Variant 2 Variant.prefab
+4
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Assets/_Game/Scribble Fall/Prefabs/Enemie Variant 3 Variant.prefab
...ame/Scribble Fall/Prefabs/Enemie Variant 3 Variant.prefab
+14
-0
Assets/_Game/Scribble Fall/Prefabs/Plattform Destroy.prefab
Assets/_Game/Scribble Fall/Prefabs/Plattform Destroy.prefab
+81
-627
Assets/_Game/Scribble Fall/Prefabs/Respawnable Plattform Moving.prefab
...Scribble Fall/Prefabs/Respawnable Plattform Moving.prefab
+38
-618
Assets/_Game/Scribble Fall/Prefabs/Respawnable Plattform.prefab
.../_Game/Scribble Fall/Prefabs/Respawnable Plattform.prefab
+6
-618
Assets/_Game/Scribble Fall/Scenes/Gameplay.unity
Assets/_Game/Scribble Fall/Scenes/Gameplay.unity
+223
-82
Assets/_Game/Scribble Fall/Scripts/Restart.cs
Assets/_Game/Scribble Fall/Scripts/Restart.cs
+4
-3
Assets/_Game/Scribble Fall/Scripts/Scorecalculating.cs
Assets/_Game/Scribble Fall/Scripts/Scorecalculating.cs
+6
-0
Assets/_Game/Scribble Fall/Scripts/SpawnerScript.cs
Assets/_Game/Scribble Fall/Scripts/SpawnerScript.cs
+15
-0
Assets/_Game/Scribble Fall/Scripts/collider.cs
Assets/_Game/Scribble Fall/Scripts/collider.cs
+1
-5
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Assets/_Game/Scribble Fall/Prefabs/Enemie Variant 1.prefab
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179e2588
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179e2588
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179e2588
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Character
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newSprite
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Assets/_Game/Scribble Fall/Scripts/Restart.cs
View file @
179e2588
...
...
@@ -21,15 +21,16 @@ public class Restart : MonoBehaviour
controller
.
setcounter
(
0
);
Character
.
GetComponent
<
SpriteRenderer
>().
sprite
=
newSprite
;
spawner
.
GetComponent
<
SpawnerScript
>().
Setmaximumamoutofplattforms
(
false
);
Movingplattforms
[]
plattformen
=
FindObjectsOfType
<
Movingplattforms
>();
for
(
int
i
=
0
;
i
<
plattformen
.
Length
;
i
++)
{
Destroy
(
plattformen
[
i
].
gameObject
);
//int plattformoffset = Random.Range(-20, 0);
//int plattformtiefe = Random.Range(3, 3);
//plattformen[i].gameObject.transform.position = new Vector3(plattformtiefe,plattformoffset,0.0f);
}
spawner
.
GetComponent
<
SpawnerScript
>().
generateplattform
();
}
}
Assets/_Game/Scribble Fall/Scripts/Scorecalculating.cs
View file @
179e2588
...
...
@@ -8,10 +8,15 @@ using UnityEngine.SocialPlatforms.Impl;
public
class
Scorecalculating
:
MonoBehaviour
{
private
TextMeshProUGUI
textMesH
;
public
GameObject
spawner
;
[
SerializeField
]
private
int
score
;
void
Start
()
{
spawner
=
GameObject
.
FindWithTag
(
"Scribblespawner"
);
textMesH
=
GetComponent
<
TextMeshProUGUI
>();
score
=
0
;
}
...
...
@@ -30,6 +35,7 @@ public class Scorecalculating : MonoBehaviour
{
textMesH
.
color
=
Color
.
yellow
;
textMesH
.
fontSize
=
50
;
spawner
.
GetComponent
<
SpawnerScript
>().
Setmaximumamoutofplattforms
(
true
);
}
else
if
(
score
%
1000
==
100
)
{
...
...
Assets/_Game/Scribble Fall/Scripts/SpawnerScript.cs
View file @
179e2588
...
...
@@ -95,4 +95,19 @@ public class SpawnerScript : MonoBehaviour
PC
.
enabled
=
true
;
}
}
public
void
Setmaximumamoutofplattforms
(
bool
increase
)
{
if
(
increase
)
{
maximumamountofplattforms
++;
Debug
.
Log
(
"Increased!"
+
maximumamountofplattforms
);
}
else
{
maximumamountofplattforms
=
4
;
Debug
.
Log
(
"Decreased!"
+
maximumamountofplattforms
);
}
}
}
Assets/_Game/Scribble Fall/Scripts/collider.cs
View file @
179e2588
...
...
@@ -10,21 +10,17 @@ public class collider : MonoBehaviour
private
void
OnCollisionEnter2D
(
Collision2D
other
)
{
if
(
other
.
collider
.
gameObject
.
layer
==
LayerMask
.
NameToLayer
(
"Scribble.Env"
)
&&
!
other
.
collider
.
gameObject
.
CompareTag
(
"DestroyablePlattform"
))
{
Time
.
timeScale
=
0f
;
Character
.
GetComponent
<
SpriteRenderer
>().
sprite
=
newSprite
;
Character
.
transform
.
position
+=
new
Vector3
(
0
,-
0.1f
,
0
);
}
else
if
(
other
.
collider
.
gameObject
.
layer
==
LayerMask
.
NameToLayer
(
"Scribble.Env"
)
&&
other
.
collider
.
gameObject
.
CompareTag
(
"DestroyablePlattform"
))
{
Destroy
(
GameObject
.
FindWithTag
(
"DestroyablePlattform"
));
}
//Debug.Log(name);
}
...
...
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