Commit 179e2588 authored by Bene's avatar Bene

Added dynamic difficulty, every 1000 Points the amount of objects increases by 1

parent b8101e4e
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......@@ -21,15 +21,16 @@ public class Restart : MonoBehaviour
controller.setcounter(0);
Character.GetComponent<SpriteRenderer>().sprite = newSprite;
spawner.GetComponent<SpawnerScript>().Setmaximumamoutofplattforms(false);
Movingplattforms[] plattformen = FindObjectsOfType<Movingplattforms>();
for (int i = 0; i < plattformen.Length; i++)
{
Destroy(plattformen[i].gameObject);
//int plattformoffset = Random.Range(-20, 0);
//int plattformtiefe = Random.Range(3, 3);
//plattformen[i].gameObject.transform.position = new Vector3(plattformtiefe,plattformoffset,0.0f);
}
spawner.GetComponent<SpawnerScript>().generateplattform();
}
}
......@@ -8,10 +8,15 @@ using UnityEngine.SocialPlatforms.Impl;
public class Scorecalculating : MonoBehaviour
{
private TextMeshProUGUI textMesH;
public GameObject spawner;
[SerializeField] private int score;
void Start()
{
spawner = GameObject.FindWithTag("Scribblespawner");
textMesH = GetComponent<TextMeshProUGUI>();
score = 0;
}
......@@ -30,6 +35,7 @@ public class Scorecalculating : MonoBehaviour
{
textMesH.color = Color.yellow;
textMesH.fontSize = 50;
spawner.GetComponent<SpawnerScript>().Setmaximumamoutofplattforms(true);
}
else if (score % 1000 == 100)
{
......
......@@ -95,4 +95,19 @@ public class SpawnerScript : MonoBehaviour
PC.enabled = true;
}
}
public void Setmaximumamoutofplattforms(bool increase)
{
if (increase)
{
maximumamountofplattforms++;
Debug.Log("Increased!"+ maximumamountofplattforms);
}
else
{
maximumamountofplattforms = 4;
Debug.Log("Decreased!"+ maximumamountofplattforms);
}
}
}
......@@ -10,21 +10,17 @@ public class collider : MonoBehaviour
private void OnCollisionEnter2D(Collision2D other)
{
if (other.collider.gameObject.layer == LayerMask.NameToLayer("Scribble.Env") && !other.collider.gameObject.CompareTag("DestroyablePlattform"))
{
Time.timeScale = 0f;
Character.GetComponent<SpriteRenderer>().sprite = newSprite;
Character.transform.position += new Vector3(0,-0.1f,0);
}
else if (other.collider.gameObject.layer == LayerMask.NameToLayer("Scribble.Env") && other.collider.gameObject.CompareTag("DestroyablePlattform"))
{
Destroy (GameObject.FindWithTag("DestroyablePlattform"));
}
//Debug.Log(name);
}
......
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