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Steroid Squash
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GameDevWeek
S
Sommersemester 2019
Unity
Steroid Squash
Commits
d3a0e8a2
Commit
d3a0e8a2
authored
Sep 21, 2019
by
Valentin Schneider
Browse files
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BOOOOOOOOB DER BAUZMEISTER LOS WIR BUILDEN
parent
266a91ff
Changes
10
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Showing
10 changed files
with
51 additions
and
14 deletions
+51
-14
Assets/_Game/Data/Player/HealthPlayer1.asset
Assets/_Game/Data/Player/HealthPlayer1.asset
+1
-1
Assets/_Game/Data/Player/HealthPlayer2.asset
Assets/_Game/Data/Player/HealthPlayer2.asset
+1
-1
Assets/_Game/Prefabs/StageManager.prefab
Assets/_Game/Prefabs/StageManager.prefab
+11
-2
Assets/_Game/Scenes/Core.unity
Assets/_Game/Scenes/Core.unity
+1
-1
Assets/_Game/Scenes/Stages/StdStage.unity
Assets/_Game/Scenes/Stages/StdStage.unity
+5
-0
Assets/_Game/Scenes/Stages/UndergroundStage.unity
Assets/_Game/Scenes/Stages/UndergroundStage.unity
+5
-0
Assets/_Game/Scripts/Ground/GroundCollision.cs
Assets/_Game/Scripts/Ground/GroundCollision.cs
+2
-1
Assets/_Game/Scripts/Player/PlayerReset.cs
Assets/_Game/Scripts/Player/PlayerReset.cs
+21
-7
Assets/_Game/Scripts/Player/PlayerSpawner.cs
Assets/_Game/Scripts/Player/PlayerSpawner.cs
+3
-1
ProjectSettings/TagManager.asset
ProjectSettings/TagManager.asset
+1
-0
No files found.
Assets/_Game/Data/Player/HealthPlayer1.asset
View file @
d3a0e8a2
...
...
@@ -14,6 +14,6 @@ MonoBehaviour:
m_EditorClassIdentifier
:
DeveloperDescription
:
value
:
5
oldValue
:
1
oldValue
:
3
Changed
:
{
fileID
:
11400000
,
guid
:
0bc274d384804274295aea259eb82381
,
type
:
2
}
ChangedWithHistory
:
{
fileID
:
0
}
Assets/_Game/Data/Player/HealthPlayer2.asset
View file @
d3a0e8a2
...
...
@@ -14,6 +14,6 @@ MonoBehaviour:
m_EditorClassIdentifier
:
DeveloperDescription
:
value
:
5
oldValue
:
1
oldValue
:
0
Changed
:
{
fileID
:
11400000
,
guid
:
0bc274d384804274295aea259eb82381
,
type
:
2
}
ChangedWithHistory
:
{
fileID
:
0
}
Assets/_Game/Prefabs/StageManager.prefab
View file @
d3a0e8a2
...
...
@@ -11,8 +11,8 @@ GameObject:
-
component
:
{
fileID
:
7107667617463359943
}
-
component
:
{
fileID
:
5283327783176090585
}
m_Layer
:
0
m_Name
:
S
pawnPosition
Manager
m_TagString
:
Untagged
m_Name
:
S
tage
Manager
m_TagString
:
StageManager
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
...
...
@@ -43,3 +43,12 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
c3e68dcf2b464ed45ae1880c684317f3
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
player1Spawn
:
{
x
:
0
,
y
:
0
,
z
:
0
}
player2Spawn
:
{
x
:
0
,
y
:
0
,
z
:
0
}
ballSpawn
:
{
x
:
0
,
y
:
0
,
z
:
0
}
player1Reset
:
{
x
:
0
,
y
:
0
,
z
:
0
}
player2Reset
:
{
x
:
0
,
y
:
0
,
z
:
0
}
ballReset
:
{
x
:
0
,
y
:
0
,
z
:
0
}
playerScale
:
0
ballScale
:
0
currentStage
:
{
fileID
:
0
}
Assets/_Game/Scenes/Core.unity
View file @
d3a0e8a2
...
...
@@ -977,7 +977,7 @@ PrefabInstance:
-
target
:
{
fileID
:
5361797920381783330
,
guid
:
e9ad53d2f00a7c5499747868b7933a59
,
type
:
3
}
propertyPath
:
m_LocalPosition.y
value
:
-
3.41
value
:
-
1.88
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
5361797920381783330
,
guid
:
e9ad53d2f00a7c5499747868b7933a59
,
type
:
3
}
...
...
Assets/_Game/Scenes/Stages/StdStage.unity
View file @
d3a0e8a2
...
...
@@ -1996,6 +1996,11 @@ PrefabInstance:
propertyPath
:
m_Name
value
:
StageManager
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
6950031350484378512
,
guid
:
717eddddb1a441d4e992ea34ff8d1e80
,
type
:
3
}
propertyPath
:
m_TagString
value
:
StageManager
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
7107667617463359943
,
guid
:
717eddddb1a441d4e992ea34ff8d1e80
,
type
:
3
}
propertyPath
:
m_LocalPosition.x
...
...
Assets/_Game/Scenes/Stages/UndergroundStage.unity
View file @
d3a0e8a2
...
...
@@ -3049,6 +3049,11 @@ PrefabInstance:
propertyPath
:
m_Name
value
:
StageManager
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
6950031350484378512
,
guid
:
717eddddb1a441d4e992ea34ff8d1e80
,
type
:
3
}
propertyPath
:
m_TagString
value
:
StageManager
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
7107667617463359943
,
guid
:
717eddddb1a441d4e992ea34ff8d1e80
,
type
:
3
}
propertyPath
:
m_LocalPosition.x
...
...
Assets/_Game/Scripts/Ground/GroundCollision.cs
View file @
d3a0e8a2
...
...
@@ -26,7 +26,7 @@ public class GroundCollision : MonoBehaviour
if
(
other
.
gameObject
.
layer
.
Equals
(
LayerMask
.
NameToLayer
(
"Ball"
)))
{
resetting
.
Value
=
true
;
resetter
.
ResetObjects
();
if
(
activePlayer
.
value
==
0
)
{
player0
.
GetComponent
<
PlayerHealth
>().
TakeDamage
();
...
...
@@ -35,6 +35,7 @@ public class GroundCollision : MonoBehaviour
{
player1
.
GetComponent
<
PlayerHealth
>().
TakeDamage
();
}
resetter
.
ResetObjects
();
}
}
}
Assets/_Game/Scripts/Player/PlayerReset.cs
View file @
d3a0e8a2
...
...
@@ -14,13 +14,13 @@ public class PlayerReset : MonoBehaviour, IResettable
private
PlayerMovement
movement
;
private
Collider
[]
playerColliders
;
private
Collider
2D
[]
playerColliders
;
// Start is called before the first frame update
void
Awake
()
{
movement
=
GetComponent
<
PlayerMovement
>();
playerColliders
=
GetComponents
<
Collider
>();
playerColliders
=
GetComponents
<
Collider
2D
>();
}
private
void
Start
()
...
...
@@ -40,34 +40,48 @@ public class PlayerReset : MonoBehaviour, IResettable
public
void
ResetPosition
()
{
movement
.
enabled
=
false
;
foreach
(
Collider2D
c
in
playerColliders
)
{
c
.
enabled
=
false
;
}
GetComponent
<
Rigidbody2D
>().
velocity
=
Vector2
.
zero
;
GetComponent
<
Rigidbody2D
>().
isKinematic
=
true
;
GetComponent
<
Rigidbody2D
>().
simulated
=
false
;
//StartCoroutine(ResetPosition());
Sequence
p
=
DOTween
.
Sequence
().
AppendInterval
(
1
);
p
.
Append
(
transform
.
DOMove
(
spawnPosition
,
1
));
p
.
Append
(
transform
.
DOMove
(
spawnPosition
,
2f
));
p
.
onComplete
+=
()
=>
{
GetComponent
<
PlayerInputProvider
>().
JumpIsPressed
=
false
;
movement
.
enabled
=
true
;
GetComponent
<
Rigidbody2D
>().
isKinematic
=
false
;
GetComponent
<
Rigidbody2D
>().
simulated
=
true
;
foreach
(
Collider2D
c
in
playerColliders
)
{
c
.
enabled
=
true
;
}
};
}
private
void
Update
()
/*
private void Update()
{
if (resetting.Value)
{
foreach
(
Collider
c
in
playerColliders
)
GetComponent<Rigidbody2D>().isKinematic = true;
foreach (Collider2D c in playerColliders)
{
c.enabled = false;
}
}
else
{
foreach
(
Collider
c
in
playerColliders
)
GetComponent<Rigidbody2D>().isKinematic = false;
foreach (Collider2D c in playerColliders)
{
c.enabled = true;
}
}
}
}
*/
public
Vector3
SpawnPosition
{
...
...
Assets/_Game/Scripts/Player/PlayerSpawner.cs
View file @
d3a0e8a2
...
...
@@ -20,7 +20,7 @@ public class PlayerSpawner : MonoBehaviour, ISpawnable
public
void
FindStageManager
()
{
info
=
GameObject
.
Find
(
"StageManager"
).
GetComponent
<
StageManagement
>();
info
=
GameObject
.
Find
WithTag
(
"StageManager"
).
GetComponent
<
StageManagement
>();
}
...
...
@@ -33,6 +33,8 @@ public class PlayerSpawner : MonoBehaviour, ISpawnable
//---------TEMPORARY----------------------
transform
.
position
=
spawnPosition
;
animator
.
PlaySpawnAnimation
();
GetComponent
<
Rigidbody2D
>().
velocity
=
Vector2
.
zero
;
//GetComponent<PlayerReset>().ResetPosition();
return
;
//---------TEMPORARY----------------------
...
...
ProjectSettings/TagManager.asset
View file @
d3a0e8a2
...
...
@@ -9,6 +9,7 @@ TagManager:
-
Spawnable
-
GlobalLight
-
SceneTransition
-
StageManager
layers
:
-
Default
-
TransparentFX
...
...
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