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Best Enemies Forever
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GameDevWeek
S
Sommersemester 2019
Unity
Best Enemies Forever
Commits
97317e96
Commit
97317e96
authored
Sep 22, 2019
by
Games@thm
Browse files
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Plain Diff
LevelSelect
parent
c046cd02
Changes
10
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Showing
10 changed files
with
12709 additions
and
4918 deletions
+12709
-4918
Assets/Main Camera Profile.asset
Assets/Main Camera Profile.asset
+62
-62
Assets/StoryTextSelectScreen.cs
Assets/StoryTextSelectScreen.cs
+9
-0
Assets/StoryTextSelectScreen.cs.meta
Assets/StoryTextSelectScreen.cs.meta
+11
-0
Assets/_Game/Data/Actions.meta
Assets/_Game/Data/Actions.meta
+8
-0
Assets/_Game/Data/MainMenu/MaxLevelNum.asset
Assets/_Game/Data/MainMenu/MaxLevelNum.asset
+1
-1
Assets/_Game/Prefabs/MainMenu/SelLevelBtn.prefab
Assets/_Game/Prefabs/MainMenu/SelLevelBtn.prefab
+33
-3
Assets/_Game/Scenes/Levels/Level_2.unity
Assets/_Game/Scenes/Levels/Level_2.unity
+1
-1
Assets/_Game/Scenes/MainMenu_Tests/MainMenu.unity
Assets/_Game/Scenes/MainMenu_Tests/MainMenu.unity
+12566
-4845
Assets/_Game/Scripts/MainMenu/SelLevelManager.cs
Assets/_Game/Scripts/MainMenu/SelLevelManager.cs
+16
-6
ProjectSettings/TagManager.asset
ProjectSettings/TagManager.asset
+2
-0
No files found.
Assets/Main Camera Profile.asset
View file @
97317e96
...
...
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:
1
intensity
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:
2.98
value
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threshold
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!u!114
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MonoBehaviour
:
...
...
@@ -64,102 +64,102 @@ MonoBehaviour:
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gradingMode
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toneCurveShoulderAngle
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ldrLutContribution
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...
...
@@ -318,7 +318,7 @@ MonoBehaviour:
-
0.984375
-
0.9921875
redCurve
:
overrideState
:
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overrideState
:
1
value
:
curve
:
serializedVersion
:
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...
...
@@ -477,7 +477,7 @@ MonoBehaviour:
-
0.984375
-
0.9921875
greenCurve
:
overrideState
:
0
overrideState
:
1
value
:
curve
:
serializedVersion
:
2
...
...
@@ -636,7 +636,7 @@ MonoBehaviour:
-
0.984375
-
0.9921875
blueCurve
:
overrideState
:
0
overrideState
:
1
value
:
curve
:
serializedVersion
:
2
...
...
@@ -795,7 +795,7 @@ MonoBehaviour:
-
0.984375
-
0.9921875
hueVsHueCurve
:
overrideState
:
0
overrideState
:
1
value
:
curve
:
serializedVersion
:
2
...
...
@@ -936,7 +936,7 @@ MonoBehaviour:
-
0.5
-
0.5
hueVsSatCurve
:
overrideState
:
0
overrideState
:
1
value
:
curve
:
serializedVersion
:
2
...
...
@@ -1077,7 +1077,7 @@ MonoBehaviour:
-
0.5
-
0.5
satVsSatCurve
:
overrideState
:
0
overrideState
:
1
value
:
curve
:
serializedVersion
:
2
...
...
@@ -1218,7 +1218,7 @@ MonoBehaviour:
-
0.5
-
0.5
lumVsSatCurve
:
overrideState
:
0
overrideState
:
1
value
:
curve
:
serializedVersion
:
2
...
...
@@ -1370,7 +1370,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
d65e486e4de6e5448a8fbb43dc8756a0
,
type
:
3
}
m_Name
:
Grain
m_EditorClassIdentifier
:
active
:
1
active
:
0
enabled
:
overrideState
:
1
value
:
1
...
...
Assets/StoryTextSelectScreen.cs
0 → 100644
View file @
97317e96
using
System.Collections
;
using
System.Collections.Generic
;
using
TMPro
;
using
UnityEngine
;
public
class
StoryTextSelectScreen
:
MonoBehaviour
{
}
Assets/StoryTextSelectScreen.cs.meta
0 → 100644
View file @
97317e96
fileFormatVersion: 2
guid: f27f05b1a220f6643afaeb7932bc14f0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/_Game/Data/Actions.meta
0 → 100644
View file @
97317e96
fileFormatVersion: 2
guid: c29aa0de4bb26a945ae50fd6de53f7ec
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/_Game/Data/MainMenu/MaxLevelNum.asset
View file @
97317e96
...
...
@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name
:
MaxLevelNum
m_EditorClassIdentifier
:
DeveloperDescription
:
value
:
10
value
:
5
oldValue
:
1
Changed
:
{
fileID
:
0
}
ChangedWithHistory
:
{
fileID
:
0
}
Assets/_Game/Prefabs/MainMenu/SelLevelBtn.prefab
View file @
97317e96
...
...
@@ -145,7 +145,7 @@ MonoBehaviour:
m_NormalColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_HighlightedColor
:
{
r
:
0.9607843
,
g
:
0.9607843
,
b
:
0.9607843
,
a
:
1
}
m_PressedColor
:
{
r
:
0.9622642
,
g
:
0.049928807
,
b
:
0.049928807
,
a
:
1
}
m_SelectedColor
:
{
r
:
0.
9607843
,
g
:
0.9607843
,
b
:
0.9607843
,
a
:
1
}
m_SelectedColor
:
{
r
:
0.
4811321
,
g
:
0.4811321
,
b
:
0.4811321
,
a
:
1
}
m_DisabledColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
0.5019608
}
m_ColorMultiplier
:
1
m_FadeDuration
:
0.1
...
...
@@ -206,9 +206,39 @@ MonoBehaviour:
callback
:
m_PersistentCalls
:
m_Calls
:
-
m_Target
:
{
fileID
:
5524448723406144138
}
m_MethodName
:
PlaySound
-
m_Target
:
{
fileID
:
0
}
m_MethodName
:
m_Mode
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m_Arguments
:
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:
{
fileID
:
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}
m_ObjectArgumentAssemblyTypeName
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m_StringArgument
:
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m_CallState
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-
eventID
:
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callback
:
m_PersistentCalls
:
m_Calls
:
-
m_Target
:
{
fileID
:
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}
m_MethodName
:
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m_Mode
:
6
m_Arguments
:
m_ObjectArgument
:
{
fileID
:
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}
m_ObjectArgumentAssemblyTypeName
:
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m_IntArgument
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-
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callback
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m_PersistentCalls
:
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-
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m_MethodName
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}
m_ObjectArgumentAssemblyTypeName
:
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...
...
Assets/_Game/Scenes/Levels/Level_2.unity
View file @
97317e96
...
...
@@ -97,7 +97,7 @@ LightmapSettings:
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask:
0
m_UseShadowmask:
1
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
...
...
Assets/_Game/Scenes/MainMenu_Tests/MainMenu.unity
View file @
97317e96
This diff is collapsed.
Click to expand it.
Assets/_Game/Scripts/MainMenu/SelLevelManager.cs
View file @
97317e96
using
System.Collections
;
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityAtoms
;
...
...
@@ -10,16 +11,25 @@ public class SelLevelManager : MonoBehaviour
{
[
SerializeField
]
private
IntVariable
levelsnum
;
public
Button
lvlaccessbtn
;
public
GameObject
LevelGrid
;
public
int
counter
;
public
void
OnEnable
()
{
activateLevels
();
}
public
void
activateLevels
()
{
LevelGrid
=
GameObject
.
FindGameObjectWithTag
(
"SelLevelGrid"
);
//
LevelGrid = GameObject.FindGameObjectWithTag("SelLevelGrid");
Debug
.
Log
(
"entered activateLevels"
);
for
(
int
i
=
0
;
i
<
levelsnum
.
Value
;
i
++)
for
(
int
i
=
0
;
i
<
levelsnum
.
Value
-(
counter
*
7
);
i
++)
{
lvlaccessbtn
=
LevelGrid
.
transform
.
GetChild
(
i
).
GetComponent
<
Button
>();
lvlaccessbtn
.
interactable
=
true
;
lvlaccessbtn
=
this
.
transform
.
GetChild
(
i
).
GetComponent
<
Button
>();
lvlaccessbtn
.
interactable
=
true
;
}
}
}
ProjectSettings/TagManager.asset
View file @
97317e96
...
...
@@ -7,6 +7,8 @@ TagManager:
-
SelLevelGrid
-
SelLevelBtn
-
SizePickUp
-
FireDirection
-
Quote
layers
:
-
Default
-
TransparentFX
...
...
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