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Baba is mutated
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GameDevWeek
S
Sommersemester 2019
Unity
Baba is mutated
Commits
389843b4
Commit
389843b4
authored
Sep 21, 2019
by
Sebastian Woelfel
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Plain Diff
box smooth movement
parent
add6a02b
Changes
1
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1 changed file
with
28 additions
and
5 deletions
+28
-5
Assets/_Game/Scripts/PlayerTileMovement.cs
Assets/_Game/Scripts/PlayerTileMovement.cs
+28
-5
No files found.
Assets/_Game/Scripts/PlayerTileMovement.cs
View file @
389843b4
...
...
@@ -150,8 +150,10 @@ public class PlayerTileMovement : MonoBehaviour
else
{
boxHit
.
transform
.
position
+=
new
Vector3
(
xDir
,
yDir
,
0
);
//
boxHit.transform.position += new Vector3(xDir, yDir, 0);
//use Coroutine instead
Vector3
endPos
=
boxHit
.
transform
.
position
+
new
Vector3
(
xDir
,
yDir
,
0
);
StartCoroutine
(
BoxSmoothMovement
(
boxHit
.
collider
.
gameObject
,
endPos
));
}
}
}
...
...
@@ -185,7 +187,9 @@ public class PlayerTileMovement : MonoBehaviour
}
else
{
boxLeftToPlayer
.
transform
.
position
+=
new
Vector3
(
moveDir
.
x
,
moveDir
.
y
,
0
);
// boxLeftToPlayer.transform.position += new Vector3(moveDir.x, moveDir.y, 0);
Vector3
endPos
=
boxLeftToPlayer
.
transform
.
position
+
new
Vector3
(
xDir
,
yDir
,
0
);
StartCoroutine
(
BoxSmoothMovement
(
boxLeftToPlayer
.
collider
.
gameObject
,
endPos
));
}
}
...
...
@@ -203,7 +207,9 @@ public class PlayerTileMovement : MonoBehaviour
}
else
{
boxRightToPlayer
.
transform
.
position
+=
new
Vector3
(
moveDir
.
x
,
moveDir
.
y
,
0
);
// boxRightToPlayer.transform.position += new Vector3(moveDir.x, moveDir.y, 0);
Vector3
endPos
=
boxRightToPlayer
.
transform
.
position
+
new
Vector3
(
xDir
,
yDir
,
0
);
StartCoroutine
(
BoxSmoothMovement
(
boxRightToPlayer
.
collider
.
gameObject
,
endPos
));
}
}
...
...
@@ -221,7 +227,9 @@ public class PlayerTileMovement : MonoBehaviour
}
else
{
boxUpToPlayer
.
transform
.
position
+=
new
Vector3
(
moveDir
.
x
,
moveDir
.
y
,
0
);
// boxUpToPlayer.transform.position += new Vector3(moveDir.x, moveDir.y, 0);
Vector3
endPos
=
boxUpToPlayer
.
transform
.
position
+
new
Vector3
(
xDir
,
yDir
,
0
);
StartCoroutine
(
BoxSmoothMovement
(
boxUpToPlayer
.
collider
.
gameObject
,
endPos
));
}
}
...
...
@@ -239,7 +247,9 @@ public class PlayerTileMovement : MonoBehaviour
}
else
{
boxDownToPlayer
.
transform
.
position
+=
new
Vector3
(
moveDir
.
x
,
moveDir
.
y
,
0
);
// boxDownToPlayer.transform.position += new Vector3(moveDir.x, moveDir.y, 0);
Vector3
endPos
=
boxDownToPlayer
.
transform
.
position
+
new
Vector3
(
xDir
,
yDir
,
0
);
StartCoroutine
(
BoxSmoothMovement
(
boxDownToPlayer
.
collider
.
gameObject
,
endPos
));
}
}
}
...
...
@@ -286,6 +296,19 @@ public class PlayerTileMovement : MonoBehaviour
turnAnimator
.
SetBool
(
"isMoving"
,
isMoving
);
}
public
IEnumerator
BoxSmoothMovement
(
GameObject
box
,
Vector3
end
)
{
Vector3
startPos
=
box
.
transform
.
position
;
for
(
float
t
=
0
;
t
<
moveTime
;
t
+=
Time
.
deltaTime
)
{
box
.
transform
.
position
=
Vector3
.
Lerp
(
startPos
,
end
,
t
/
moveTime
);
yield
return
null
;
}
box
.
transform
.
position
=
end
;
}
private
TileBase
GetCell
(
Tilemap
tilemap
,
Vector2
cellWorldPos
)
{
return
tilemap
.
GetTile
(
tilemap
.
WorldToCell
(
cellWorldPos
));
...
...
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