Commit b5680761 authored by Kevin Balz's avatar Kevin Balz

probably final tweaks

parent 04c1bfc1
Pipeline #3461 passed with stage
in 4 minutes and 36 seconds
......@@ -36,7 +36,7 @@
"beats_per_step": 1,
"distance_per_step": 4,
"step_time_percentage": 0.5,
"off_beat_threshold": 0.2,
"off_beat_threshold": 0.3,
"overshoot": 3
},
"Input_controller": {},
......@@ -45,7 +45,7 @@
"attack_width": 0.5
},
"Stationary_attack": {
"radius": 3
"radius": 4
},
"Rigid_body": {
"radius": 0.5
......
......@@ -60,7 +60,7 @@ namespace phase_shifter::gameplay {
for(auto&& [player_transform, p] : _ecs.list<Transform_comp, Player_comp>()) {
for(auto&& [transform, goal] : _ecs.list<Transform_comp, Goal_comp>()) {
if(glm::distance2(player_transform.position, transform.position) < 1.f) {
if(glm::distance2(player_transform.position, transform.position) < 2.1f) {
_game_won = true;
_bus.send<Win_msg>();
}
......
......@@ -123,7 +123,7 @@ namespace phase_shifter::level {
.position(position)
.post_create([=](auto entity) {
entity.process([&](gameplay::Shooting_comp& shooting) {
shooting.attack_radius = 20;
shooting.attack_radius = 100;
shooting.pause_between_shots = 2;
shooting.set_patterns({gameplay::Bulletpattern({{0, 0}})});
});
......
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