[![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](/LICENSE) ## PhaseShifter | Stealth is optional for this mission C++-GDW-Projekt vom SS 1019 GDD: Engine Documentation: ### Dependencies Required: - CMake >= 3.9 - Vulkan + Vulkan-HPP >= 1.1.80 - GLSLC - git LFS ### Supported Compilers - GCC >= 8 - Clang >= 6 - MSVC >= 19.14 (Visual Studio 2017 15.7) ### Build from Source - git lfs install - git clone --recurse-submodules git@gitlab.fsi.hochschule-trier.de:GameDevWeek/sommersemester-2019/cpp/phase_shifter.git - mkdir phase_shifter_build - cd phase_shifter_build - cmake ../phase_shifter - cmake --build . The project can be further configured by setting the following CMake-Properties (-DPROP=ON/OFF): - MIRRAGE_BUILD_DEMO: Build the demo application (Default: ON when building the engine directly, OFF when including it from another CMake-Project) - MIRRAGE_BUILD_MESH_CONVERTER: Also build the mesh converter that can be used to converter models into the engine specific data format (Default: OFF) - MIRRAGE_ENABLE_BACKWARD: Enable stacktraces (Default: ON on Linux, OFF on Windows because the underlying library backward-cpp doesn't currently support Windows) - MIRRAGE_ENABLE_CLANG_FORMAT: Includes an additional clangformat target, that can be used to automatically format all source files in the project - MIRRAGE_ENABLE_LTO: Activates link time optimizations on gcc/clang (Default: OFF) - MIRRAGE_SAN: Build with clang sanatizers (address, integer, undefined and address-use-after-scope) (Default: OFF) - MIRRAGE_ENABLE_COTIRE: Enables automatic precompiled headers through cotire - MIRRAGE_USE_LIBCPP: Uses libc++ instead of libstdc++ when compiling with clang (Default: ON) - MIRRAGE_OPTIMIZE_NATIVE: Compile with -march=native (Default: OFF)