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PhaseShifter
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3
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GameDevWeek
S
Sommersemester 2019
Cpp
PhaseShifter
Merge Requests
Open
0
Merged
15
Closed
5
All
20
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Resolve "Camera: Screen-Shake"
!29
· opened
Sep 21, 2019
by
Tim Scheiber
P3
feature
MERGED
0
updated
Sep 21, 2019
Resolve "Models"
!25
· opened
Sep 20, 2019
by
Georg Schaefer
P3
assets
feature
MERGED
0
updated
Sep 21, 2019
Resolve "Get Beats for Killing"
!23
· opened
Sep 20, 2019
by
Kevin Balz
P3
feature
MERGED
0
updated
Sep 20, 2019
Resolve "Sound-Effects"
!19
· opened
Sep 20, 2019
by
Florian Oetke
P3
assets
feature
MERGED
0
updated
Sep 20, 2019
Resolve "Player Attack: Stationary"
!15
· opened
Sep 19, 2019
by
Kevin Balz
Minimum Viable Product
P2
feature
MERGED
0
updated
Sep 20, 2019
Resolve "Beat-Detection"
!14
· opened
Sep 19, 2019
by
Kevin Balz
Minimum Viable Product
P2
feature
MERGED
0
updated
Sep 19, 2019
Resolve "UI: Calibration Screen"
!12
· opened
Sep 19, 2019
by
Georg Schaefer
Minimum Viable Product
P2
feature
MERGED
1
updated
Sep 20, 2019
Resolve "Player Attack: Directional"
!11
· opened
Sep 18, 2019
by
Kevin Balz
First Playable
P1
feature
MERGED
0
updated
Sep 18, 2019
Resolve "Enemy Attack"
!9
· opened
Sep 18, 2019
by
Tim Scheiber
First Playable
P1
feature
MERGED
0
updated
Sep 20, 2019
Resolve "Smooth Movement"
!8
· opened
Sep 18, 2019
by
Florian Oetke
Minimum Viable Product
P2
feature
MERGED
0
updated
Sep 18, 2019
Resolve "Level: Collision-Detection"
!7
· opened
Sep 18, 2019
by
Georg Schaefer
First Playable
P1
feature
MERGED
0
updated
Sep 18, 2019
Resolve "Enemy Movement"
!5
· opened
Sep 17, 2019
by
Tim Scheiber
First Playable
P1
feature
MERGED
0
updated
Sep 18, 2019
Resolve "Highlevel Gameplay"
!4
· opened
Sep 16, 2019
by
Florian Oetke
First Playable
P1
feature
MERGED
0
updated
Sep 18, 2019
Resolve "Basic Movement"
!3
· opened
Sep 16, 2019
by
Florian Oetke
First Playable
P1
feature
MERGED
0
updated
Sep 16, 2019
Resolve "Level: Datastructure"
!1
· opened
Sep 16, 2019
by
Georg Schaefer
First Playable
P1
feature
MERGED
0
updated
Sep 18, 2019