PhaseShifter issues
https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues
2019-09-21T14:39:51Z
https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/15
Music
2019-09-21T14:39:51Z
Florian Oetke
Music
Minimum Viable Product
https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/18
Animations
2019-09-23T08:13:23Z
Florian Oetke
Animations
Player: move/attack, stationary attack, hit, death, Enemies: move, attack, death.
Player: move/attack, stationary attack, hit, death, Enemies: move, attack, death.
Georg Schaefer
Georg Schaefer
https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/17
Models
2019-09-21T15:51:21Z
Florian Oetke
Models
Level Tiles (Wände, Start, Ziel), Player, Enemies.
Level Tiles (Wände, Start, Ziel), Player, Enemies.
https://gitlab.fsi.hochschule-trier.de/GameDevWeek/sommersemester-2019/cpp/phaseshifter/-/issues/16
Sound-Effects
2019-09-20T19:45:20Z
Florian Oetke
Sound-Effects
Player: move, attack, stationary attack, hit, death, spawn | Enemies: move, attack, death.
Player: move, attack, stationary attack, hit, death, spawn | Enemies: move, attack, death.
Florian Oetke
Florian Oetke