Commit c9bd51ef authored by Kevin Balz's avatar Kevin Balz

update tileset

parent 01450e18
Pipeline #3425 failed with stage
in 5 minutes and 9 seconds
dummy
tileset
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####################-----########
######---|##|-----||> >|#######
......
{
"tile_size": 4,
"tiles": {
"#": {
"blueprint": "ceiling",
"solid": true
},
" ": {
"blueprint": "floor",
"solid": false
},
"-": {
"blueprint": "wall_horizontal",
"solid": true
},
"|": {
"blueprint": "wall_vertical",
"solid": true
},
"p": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "player"
},
"h": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "hunting_enemy"
},
"b": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "basic_enemy"
},
"G": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "goal"
}
}
"tiles": {
"#": {
"blueprint": "ceiling",
"solid": true
},
" ": {
"blueprint": "floor",
"solid": false
},
"-": {
"blueprint": "wall_horizontal",
"solid": true
},
"|": {
"blueprint": "wall_vertical",
"solid": true
},
"@": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "player"
},
"!": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "goal"
},
"0": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"1": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"2": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"3": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"4": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"5": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"6": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"7": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"8": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"<": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
">": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"a": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"b": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"c": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"d": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "moving_turret"
},
"e": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"f": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"g": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"h": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"i": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
},
"j": {
"blueprint": "floor",
"solid": false,
"spawn": true,
"spawns": "static_turret"
}
}
}
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