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PhaseShifter
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GameDevWeek
S
Sommersemester 2019
Cpp
PhaseShifter
Commits
c9bd51ef
Commit
c9bd51ef
authored
Sep 21, 2019
by
Kevin Balz
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Plain Diff
update tileset
parent
01450e18
Pipeline
#3425
failed with stage
in 5 minutes and 9 seconds
Changes
2
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
157 additions
and
43 deletions
+157
-43
assets/game_assets/level/main.lvl
assets/game_assets/level/main.lvl
+1
-1
assets/game_assets/tilesets/tileset.json
assets/game_assets/tilesets/tileset.json
+156
-42
No files found.
assets/game_assets/level/main.lvl
View file @
c9bd51ef
dummy
tileset
#################################
####################-----########
######---|##|-----||> >|#######
...
...
assets/game_assets/tilesets/tileset.json
View file @
c9bd51ef
{
"tile_size"
:
4
,
"tiles"
:
{
"#"
:
{
"blueprint"
:
"ceiling"
,
"solid"
:
true
},
" "
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
},
"-"
:
{
"blueprint"
:
"wall_horizontal"
,
"solid"
:
true
},
"|"
:
{
"blueprint"
:
"wall_vertical"
,
"solid"
:
true
},
"p"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"player"
},
"h"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"hunting_enemy"
},
"b"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"basic_enemy"
},
"G"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"goal"
}
}
"tiles"
:
{
"#"
:
{
"blueprint"
:
"ceiling"
,
"solid"
:
true
},
" "
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
},
"-"
:
{
"blueprint"
:
"wall_horizontal"
,
"solid"
:
true
},
"|"
:
{
"blueprint"
:
"wall_vertical"
,
"solid"
:
true
},
"@"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"player"
},
"!"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"goal"
},
"0"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"1"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"2"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"3"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"4"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"5"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"6"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"7"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"8"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"<"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
">"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"a"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"b"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"c"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"d"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"moving_turret"
},
"e"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"f"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"g"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"h"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"i"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
},
"j"
:
{
"blueprint"
:
"floor"
,
"solid"
:
false
,
"spawn"
:
true
,
"spawns"
:
"static_turret"
}
}
}
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