Commit a2478be4 authored by Georg Schäfer's avatar Georg Schäfer
Browse files

Merge branch 'develop' of...

Merge branch 'develop' of gitlab.fsi.hochschule-trier.de:GameDevWeek/sommersemester-2019/cpp/phaseshifter into develop
parents 23ab9dc5 5f103ca5
{
"Transform": {
},
"Directional_light": {
"source_radius": 1.0,
"intensity": 80.0,
"color": {
"r": 1,
"g": 0.4,
"b": 0.4
},
"shadow_intensity": 10.0,
"shadow_size": 25,
"near_plane": 10.0,
"far_plane": 100,
"update_frequency": 1,
"light_particles": false
}
}
......@@ -3,7 +3,10 @@
"Camera": {
"fov": 50.0,
"near": 0.05,
"far": 80.0
"far": 80.0,
"dof_focus": 15,
"dof_range": 3,
"dof_power": 0.5
},
"Viewtarget": {
"offset": {
......
......@@ -22,6 +22,14 @@
"id": "idle"
}
},
"Material_property": {
"emissive_color": {
"r": 0,
"g": 1.0,
"b": 0.8,
"a": 40000
}
},
"Shadowcaster": {},
"Movement": {
"beats_per_step": 1,
......
......@@ -3,13 +3,13 @@
},
"Directional_light": {
"source_radius": 1.0,
"intensity": 1000.0,
"intensity": 190.0,
"color": {
"r": 1,
"g": 1,
"b": 1
"g": 0.8,
"b": 0.8
},
"shadow_intensity": 2.0,
"shadow_intensity": 0.0,
"shadow_size": 25,
"near_plane": 10.0,
"far_plane": 100,
......
......@@ -3,5 +3,5 @@
"albedo_aid": "character_glow.002_albedo.ktx",
"normal_aid": "character_glow.002_normal.ktx",
"brdf_aid": "character_glow.002_brdf.ktx",
"emission_aid": ""
"emission_aid": "white"
}
......@@ -2,7 +2,7 @@
"keyframes": [
{
"time": 0,
"color": {"mean":{"hue":0, "saturation":1, "alpha":20}, "stddev":{"hue":0.001}},
"color": {"mean":{"hue":0, "saturation":1, "alpha":3}, "stddev":{"hue":0.001}},
"size": {"mean": {"x": 0.5, "y":0.5, "z":0.5}, "stddev":{"x": 0.3, "y":0.3, "z":0.3}},
"rotation": {"mean":{"angle":0}, "stddev":{"elevation":1, "azimuth":1, "angle": 1}},
"drag": 0.1
......
......@@ -9,7 +9,7 @@
},
{
"time": 0.1,
"color": {"mean":{"hue":0.472, "saturation":1, "alpha":20}, "stddev":{"hue":0.004}},
"color": {"mean":{"hue":0.472, "saturation":1, "alpha":6}, "stddev":{"hue":0.004}},
"size": {"mean": {"x": 0.5, "y":0.5, "z":0.5}, "stddev":{"x": 0.1, "y":0.1, "z":0.1}},
"rotation": {"mean":{"angle":0}, "stddev":{"elevation":1, "azimuth":1, "angle": 1}},
"drag": 0.1
......
{
"format": {
"version": "1.0"
},
"shaders": {
"Main shader": {
"parameters": {
"Common Parameters": {
"ao_intensity": 0.75,
"emissive_intensity": 1,
"horizonFade": 1.2999999523162842,
"nbSamples": 16
},
"Parallax Occlusion Mapping": {
"maxPOMSamples": 16,
"minPOMSamples": 4,
"pomStrength": 1,
"usePOM": false
},
"Subsurface Scattering Parameters": {
"sssColor": [
0.7009999752044678,
0.3009999990463257,
0.3050000071525574
],
"sssEnabled": true,
"sssScale": 0.5,
"sssType": 1
}
},
"shader": "pbr-metal-rough",
"shaderInstance": "Main shader"
}
},
"texturesets": {
"Glow1": {
"shader": "Main shader"
},
"Glow2": {
"shader": "Main shader"
},
"Wall_Inner": {
"shader": "Main shader"
},
"Wall_Outer": {
"shader": "Main shader"
}
}
}
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