Commit 6e24ab00 authored by Georg Schäfer's avatar Georg Schäfer
Browse files

Fix missing audio header include.

parent 5eb82de0
Pipeline #3358 canceled with stage
......@@ -4,7 +4,7 @@
#include <mirrage/ecs/ecs.hpp>
#include <mirrage/gui/debug_ui.hpp>
#include <mirrage/utils/units.hpp>
#include <sinks/sdl_sink.hpp>
namespace mirrage {
namespace renderer {
......@@ -65,18 +65,18 @@ namespace phase_shifter {
std::unique_ptr<mirrage::renderer::Deferred_renderer> _renderer;
std::unique_ptr<mirrage::renderer::Loading_system> _model_loading;
std::unique_ptr<gameplay::Beat_system> _beat_system;
std::unique_ptr<level::Level_system> _level_system;
std::unique_ptr<gameplay::Movement_system> _movement_system;
std::unique_ptr<input::Input_system> _input_system;
std::unique_ptr<gameplay::Combat_system> _combat_system;
std::unique_ptr<helper::Attachment_system> _attachment_system;
std::unique_ptr<ui::Hud_system> _hud_system;
std::unique_ptr<gameplay::Camera_system> _camera_system;
std::unique_ptr<gameplay::Enemy_system> _enemy_system;
std::unique_ptr<gameplay::Dash_system> _dash_system;
std::unique_ptr<gameplay::Beat_system> _beat_system;
std::unique_ptr<level::Level_system> _level_system;
std::unique_ptr<gameplay::Movement_system> _movement_system;
std::unique_ptr<input::Input_system> _input_system;
std::unique_ptr<gameplay::Combat_system> _combat_system;
std::unique_ptr<helper::Attachment_system> _attachment_system;
std::unique_ptr<ui::Hud_system> _hud_system;
std::unique_ptr<gameplay::Camera_system> _camera_system;
std::unique_ptr<gameplay::Enemy_system> _enemy_system;
std::unique_ptr<gameplay::Dash_system> _dash_system;
std::unique_ptr<gameplay::Stationary_attack_system> _stationary_attack_system;
std::unique_ptr<ui::Effect_system> _effect_system;
std::unique_ptr<ui::Effect_system> _effect_system;
mirrage::util::Console_command_container _commands;
};
......
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