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GameDevWeek
Dependencies
Cpp
mirrage
Compare Revisions
d997d0e29bbbbe10a5eb9c211f8131a8e46135b0...57bcafb5c858c315b9b8cfc00624505d46ea91a0
Commits (1)
Fix crash in particle system.
· 57bcafb5
Georg Schäfer
authored
Sep 21, 2019
57bcafb5
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src/mirrage/renderer/src/pass/particle_pass.cpp
View file @
57bcafb5
...
...
@@ -179,7 +179,7 @@ namespace mirrage::renderer {
renderer
.
compute_uniform_buffer_layout
()))
,
_update_fence
(
renderer
.
device
().
create_fence
(
false
))
,
_per_frame_data
(
util
::
build_vector
<
Per_frame_data
>
(
renderer
.
device
().
max_frames_in_flight
(),
[
&
](
auto
,
auto
&
vec
)
{
renderer
.
device
().
max_frames_in_flight
()
+
3
,
[
&
](
auto
,
auto
&
vec
)
{
vec
.
emplace_back
().
reserve
(
renderer
,
initial_particle_capacity
,
initial_particle_type_capacity
,
...
...