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GDW-SS-18
unity
alice-in-wonderfall
Commits
0b8eab60
Commit
0b8eab60
authored
Sep 29, 2018
by
Luis Nehri
Browse files
Changed pulse
parent
f6279272
Changes
4
Hide whitespace changes
Inline
Side-by-side
Assets/_Game/Prefabs/LevelGenerator.prefab
View file @
0b8eab60
...
...
@@ -167,7 +167,7 @@ MonoBehaviour:
aliceSpawnDistance
:
240
velocityMultiplier
:
30
useDifficulty
:
1
difficultyValue
:
2
0
difficultyValue
:
3
0
additionalDifficultyLength
:
50
difficultyCurve
:
serializedVersion
:
2
...
...
@@ -204,13 +204,13 @@ MonoBehaviour:
endlessModeEnabled
:
{
fileID
:
11400000
,
guid
:
6f82e365a1c02ed44959d35ff56991a8
,
type
:
2
}
chanceOnMushroom
:
40
noQTE
:
0
durationForQTE
:
3
durationForQTE
:
2
distanceForQTE
:
150
cooldownTime
:
5
switchColorForQTE
:
1
cooldownTime
:
3
switchColorForQTE
:
0
qteColor
:
{
r
:
1
,
g
:
0.98475426
,
b
:
0
,
a
:
1
}
alwaysSuccess
:
0
alwaysFailure
:
1
alwaysFailure
:
0
difficulty
:
{
fileID
:
11400000
,
guid
:
bdc2aa4ff6fe1f1409e0c0ce78b1abcf
,
type
:
2
}
endScreen
:
{
fileID
:
0
}
aliceMaxHealth
:
{
fileID
:
11400000
,
guid
:
8bd0f22fa0fceb8478ebfeda501d3b3a
,
type
:
2
}
...
...
Assets/_Game/Prefabs/UI/Pulse.prefab
View file @
0b8eab60
...
...
@@ -21,7 +21,7 @@ GameObject:
-
component
:
{
fileID
:
4683829124874416
}
-
component
:
{
fileID
:
198230933722489420
}
-
component
:
{
fileID
:
199620374971278438
}
m_Layer
:
0
m_Layer
:
1
m_Name
:
Pulse
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
...
...
@@ -51,7 +51,7 @@ ParticleSystem:
lengthInSec
:
0.5
simulationSpeed
:
1
stopAction
:
0
looping
:
1
looping
:
0
prewarm
:
0
playOnAwake
:
1
useUnscaledTime
:
0
...
...
@@ -226,8 +226,8 @@ ParticleSystem:
startColor
:
serializedVersion
:
2
minMaxState
:
2
minColor
:
{
r
:
0
,
g
:
1
,
b
:
0.5332718
,
a
:
1
}
maxColor
:
{
r
:
0
.20064259
,
g
:
1
,
b
:
0
,
a
:
1
}
minColor
:
{
r
:
0
.13039589
,
g
:
0
,
b
:
1
,
a
:
1
}
maxColor
:
{
r
:
0
,
g
:
0.49804258
,
b
:
1
,
a
:
1
}
maxGradient
:
serializedVersion
:
2
key0
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
...
...
@@ -605,7 +605,7 @@ ParticleSystem:
m_PostInfinity
:
2
m_RotationOrder
:
4
randomizeRotationDirection
:
0
maxNumParticles
:
1
maxNumParticles
:
1
5
size3D
:
0
rotation3D
:
0
gravityModifier
:
...
...
@@ -814,7 +814,7 @@ ParticleSystem:
rateOverTime
:
serializedVersion
:
2
minMaxState
:
0
scalar
:
1
scalar
:
0.00
1
minScalar
:
10
maxCurve
:
serializedVersion
:
2
...
...
@@ -920,11 +920,11 @@ ParticleSystem:
m_BurstCount
:
1
m_Bursts
:
-
serializedVersion
:
2
time
:
0.00
0
1
time
:
0.001
countCurve
:
serializedVersion
:
2
minMaxState
:
0
scalar
:
1
scalar
:
1
00
minScalar
:
0
maxCurve
:
serializedVersion
:
2
...
...
@@ -4667,7 +4667,7 @@ ParticleSystemRenderer:
m_LightmapParameters
:
{
fileID
:
0
}
m_SortingLayerID
:
0
m_SortingLayer
:
0
m_SortingOrder
:
0
m_SortingOrder
:
15
m_RenderMode
:
0
m_SortMode
:
0
m_MinParticleSize
:
0
...
...
Assets/_Game/Scenes/LuisTestScene.unity
View file @
0b8eab60
...
...
@@ -566,7 +566,7 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_Color
:
{
r
:
0.4811321
,
g
:
0.4811321
,
b
:
0.481132
1
,
a
:
1
}
m_RaycastTarget
:
1
m_OnCullStateChanged
:
m_PersistentCalls
:
...
...
Assets/_Game/Scripts/LevelGenerator/LevelGenerator.cs
View file @
0b8eab60
...
...
@@ -248,7 +248,7 @@ public class LevelGenerator : MonoBehaviour
private
void
IncreaseScore
(
float
points
)
{
score
.
Value
+=
points
;
Debug
.
Log
(
"Score: "
+
score
.
Value
);
//
Debug.Log("Score: " + score.Value);
}
private
void
SpawnAlice
()
...
...
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