Commit 0b8eab60 authored by Luis Nehri's avatar Luis Nehri
Browse files

Changed pulse

parent f6279272
......@@ -167,7 +167,7 @@ MonoBehaviour:
aliceSpawnDistance: 240
velocityMultiplier: 30
useDifficulty: 1
difficultyValue: 20
difficultyValue: 30
additionalDifficultyLength: 50
difficultyCurve:
serializedVersion: 2
......@@ -204,13 +204,13 @@ MonoBehaviour:
endlessModeEnabled: {fileID: 11400000, guid: 6f82e365a1c02ed44959d35ff56991a8, type: 2}
chanceOnMushroom: 40
noQTE: 0
durationForQTE: 3
durationForQTE: 2
distanceForQTE: 150
cooldownTime: 5
switchColorForQTE: 1
cooldownTime: 3
switchColorForQTE: 0
qteColor: {r: 1, g: 0.98475426, b: 0, a: 1}
alwaysSuccess: 0
alwaysFailure: 1
alwaysFailure: 0
difficulty: {fileID: 11400000, guid: bdc2aa4ff6fe1f1409e0c0ce78b1abcf, type: 2}
endScreen: {fileID: 0}
aliceMaxHealth: {fileID: 11400000, guid: 8bd0f22fa0fceb8478ebfeda501d3b3a, type: 2}
......
......@@ -21,7 +21,7 @@ GameObject:
- component: {fileID: 4683829124874416}
- component: {fileID: 198230933722489420}
- component: {fileID: 199620374971278438}
m_Layer: 0
m_Layer: 1
m_Name: Pulse
m_TagString: Untagged
m_Icon: {fileID: 0}
......@@ -51,7 +51,7 @@ ParticleSystem:
lengthInSec: 0.5
simulationSpeed: 1
stopAction: 0
looping: 1
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
......@@ -226,8 +226,8 @@ ParticleSystem:
startColor:
serializedVersion: 2
minMaxState: 2
minColor: {r: 0, g: 1, b: 0.5332718, a: 1}
maxColor: {r: 0.20064259, g: 1, b: 0, a: 1}
minColor: {r: 0.13039589, g: 0, b: 1, a: 1}
maxColor: {r: 0, g: 0.49804258, b: 1, a: 1}
maxGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
......@@ -605,7 +605,7 @@ ParticleSystem:
m_PostInfinity: 2
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1
maxNumParticles: 15
size3D: 0
rotation3D: 0
gravityModifier:
......@@ -814,7 +814,7 @@ ParticleSystem:
rateOverTime:
serializedVersion: 2
minMaxState: 0
scalar: 1
scalar: 0.001
minScalar: 10
maxCurve:
serializedVersion: 2
......@@ -920,11 +920,11 @@ ParticleSystem:
m_BurstCount: 1
m_Bursts:
- serializedVersion: 2
time: 0.0001
time: 0.001
countCurve:
serializedVersion: 2
minMaxState: 0
scalar: 1
scalar: 100
minScalar: 0
maxCurve:
serializedVersion: 2
......@@ -4667,7 +4667,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_SortingOrder: 15
m_RenderMode: 0
m_SortMode: 0
m_MinParticleSize: 0
......
......@@ -566,7 +566,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.4811321, g: 0.4811321, b: 0.4811321, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
......
......@@ -248,7 +248,7 @@ public class LevelGenerator : MonoBehaviour
private void IncreaseScore(float points)
{
score.Value += points;
Debug.Log("Score: " + score.Value);
//Debug.Log("Score: " + score.Value);
}
private void SpawnAlice()
......
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment