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GDW-SS-18
to-the-surface
Commits
e5fe8e08
Commit
e5fe8e08
authored
Oct 08, 2018
by
Soraphis
Browse files
Options
Browse Files
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Email Patches
Plain Diff
smaller fixes
touch input cleanups
parent
0dbdf554
Changes
23
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Showing
23 changed files
with
349 additions
and
1841 deletions
+349
-1841
Assets/Resources/Icon.png
Assets/Resources/Icon.png
+3
-0
Assets/Resources/Icon.png.meta
Assets/Resources/Icon.png.meta
+86
-0
Assets/_Game/Materials/PostProcessing.asset
Assets/_Game/Materials/PostProcessing.asset
+2
-2
Assets/_Game/Scenes/KeyCodeInput.asset
Assets/_Game/Scenes/KeyCodeInput.asset
+1
-1
Assets/_Game/Scenes/KeyCodeInput.asset.meta
Assets/_Game/Scenes/KeyCodeInput.asset.meta
+0
-0
Assets/_Game/Scenes/MainMenu.unity
Assets/_Game/Scenes/MainMenu.unity
+7
-6
Assets/_Game/Scenes/MouseInput.asset
Assets/_Game/Scenes/MouseInput.asset
+13
-0
Assets/_Game/Scenes/MouseInput.asset.meta
Assets/_Game/Scenes/MouseInput.asset.meta
+3
-2
Assets/_Game/Scenes/TouchInput.asset
Assets/_Game/Scenes/TouchInput.asset
+13
-0
Assets/_Game/Scenes/TouchInput.asset.meta
Assets/_Game/Scenes/TouchInput.asset.meta
+8
-0
Assets/_Game/Scripts/InputProvider.cs
Assets/_Game/Scripts/InputProvider.cs
+1
-1
Assets/_Game/Scripts/MouseInputProvider.cs
Assets/_Game/Scripts/MouseInputProvider.cs
+47
-0
Assets/_Game/Scripts/MouseInputProvider.cs.meta
Assets/_Game/Scripts/MouseInputProvider.cs.meta
+3
-0
Assets/_Game/Scripts/PlayerActor.cs
Assets/_Game/Scripts/PlayerActor.cs
+5
-0
Assets/_Game/Scripts/TouchInputProvider.cs
Assets/_Game/Scripts/TouchInputProvider.cs
+51
-0
Assets/_Game/Scripts/TouchInputProvider.cs.meta
Assets/_Game/Scripts/TouchInputProvider.cs.meta
+3
-0
Assets/test.unity
Assets/test.unity
+0
-1801
ProjectSettings/EditorBuildSettings.asset
ProjectSettings/EditorBuildSettings.asset
+12
-12
ProjectSettings/EditorSettings.asset
ProjectSettings/EditorSettings.asset
+1
-1
ProjectSettings/GraphicsSettings.asset
ProjectSettings/GraphicsSettings.asset
+1
-0
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+77
-8
ProjectSettings/ProjectVersion.txt
ProjectSettings/ProjectVersion.txt
+1
-1
ProjectSettings/QualitySettings.asset
ProjectSettings/QualitySettings.asset
+11
-6
No files found.
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e5fe8e08
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...
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m_EditorClassIdentifier
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m_Script
:
{
fileID
:
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guid
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active
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enabled
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...
Assets/_Game/Scenes/
Player
.asset
→
Assets/_Game/Scenes/
KeyCodeInput
.asset
View file @
e5fe8e08
...
...
@@ -9,7 +9,7 @@ MonoBehaviour:
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:
1
m_EditorHideFlags
:
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m_Script
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fileID
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,
guid
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:
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m_EditorClassIdentifier
:
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peek
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Assets/_Game/Scenes/
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View file @
e5fe8e08
File moved
Assets/_Game/Scenes/MainMenu.unity
View file @
e5fe8e08
...
...
@@ -4636,7 +4636,8 @@ MonoBehaviour:
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UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_text
:
"
Programming:
\n\t
Markus
Schl
\xF6
sser
\n\t
Jan
Meissner
\n\t
Marcel
K
\xFC
hn
\n\n
Level
Design:
\n\t
Christopher
Benes
\n\n
Art:
\n\t
Svenja
Pitzius"
Design:
\n\t
Christopher
Benes
\n\n
Art:
\n\t
Svenja
Pitzius
\n\n
ORGA:
\n\t
Manuel
Bu
\xDF
,
Oliver
Biwer"
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...
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e5fe8e08
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Assets/
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Assets/_Game/Scenes/TouchInput.asset
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Assets/_Game/Scenes/TouchInput.asset.meta
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Assets/_Game/Scripts/InputProvider.cs
View file @
e5fe8e08
...
...
@@ -6,4 +6,4 @@ public abstract class InputProvider : ScriptableObject {
public
abstract
bool
JumpPressed
{
get
;
}
public
abstract
bool
PeekingPressed
{
get
;
}
public
abstract
bool
InteractionPressed
{
get
;
}
}
}
\ No newline at end of file
Assets/_Game/Scripts/MouseInputProvider.cs
0 → 100644
View file @
e5fe8e08
using
UnityEngine
;
[
CreateAssetMenu
]
class
MouseInputProvider
:
InputProvider
{
private
PlayerActor
player
;
public
override
Vector2
MoveDirection
{
get
{
var
vp
=
(
Vector2
)
Camera
.
main
.
ScreenToViewportPoint
(
Input
.
mousePosition
);
vp
=
(
vp
-
Vector2
.
one
*
0.5f
)
*
2
;
if
(
player
==
null
)
player
=
GameObject
.
FindObjectOfType
<
PlayerActor
>();
if
(
player
.
Orientation
==
Orientation
.
Down
||
player
.
Orientation
==
Orientation
.
Up
)
vp
.
y
=
0
;
else
{
vp
.
x
=
vp
.
y
;
vp
.
y
=
0
;
}
if
(
player
.
Orientation
==
Orientation
.
Down
)
vp
.
x
*=
-
1
;
if
(
player
.
Orientation
==
Orientation
.
Right
)
vp
.
x
*=
-
1
;
if
(
vp
.
magnitude
<
0.3f
)
return
Vector2
.
zero
;
return
vp
;
}
}
public
override
bool
JumpPressed
{
get
{
return
Input
.
GetMouseButtonDown
(
0
);
}
}
public
override
bool
PeekingPressed
=>
false
;
public
override
bool
InteractionPressed
{
get
{
var
vp
=
(
Vector2
)
Camera
.
main
.
ScreenToViewportPoint
(
Input
.
mousePosition
);
vp
=
(
vp
-
Vector2
.
one
*
0.5f
)
*
2
;
return
Input
.
GetMouseButtonDown
(
0
)
&&
vp
.
magnitude
<
0.3f
;
}
}
}
\ No newline at end of file
Assets/_Game/Scripts/MouseInputProvider.cs.meta
0 → 100644
View file @
e5fe8e08
fileFormatVersion: 2
guid: 83cc98bba1964f969be186525c976885
timeCreated: 1538309755
\ No newline at end of file
Assets/_Game/Scripts/PlayerActor.cs
View file @
e5fe8e08
...
...
@@ -419,6 +419,11 @@ public class PlayerActor : MonoBehaviour, IResetable {
}
}
public
void
OnGUI
()
{
GUI
.
color
=
Color
.
red
;
GUI
.
Label
(
new
Rect
(
10
,
10
,
100
,
30
),
inputProvider
.
MoveDirection
.
ToString
());
}
public
void
LevelEnd
()
{
animator
.
Play
(
"LevelEnd"
);
enabled
=
false
;
...
...
Assets/_Game/Scripts/TouchInputProvider.cs
0 → 100644
View file @
e5fe8e08
using
UnityEngine
;
[
CreateAssetMenu
]
class
TouchInputProvider
:
InputProvider
{
private
PlayerActor
player
;
public
override
Vector2
MoveDirection
{
get
{
if
(
Input
.
touchCount
<
1
)
return
Vector2
.
zero
;
var
vp
=
(
Vector2
)
Camera
.
main
.
ScreenToViewportPoint
(
Input
.
GetTouch
(
0
).
position
);
vp
=
(
vp
-
Vector2
.
one
*
0.5f
)
*
2
;
if
(
player
==
null
)
player
=
GameObject
.
FindObjectOfType
<
PlayerActor
>();
if
(
player
.
Orientation
==
Orientation
.
Down
||
player
.
Orientation
==
Orientation
.
Up
)
vp
.
y
=
0
;
else
{
vp
.
x
=
vp
.
y
;
vp
.
y
=
0
;
}
if
(
player
.
Orientation
==
Orientation
.
Down
)
vp
.
x
*=
-
1
;
if
(
player
.
Orientation
==
Orientation
.
Right
)
vp
.
x
*=
-
1
;
if
(
vp
.
magnitude
<
0.3f
)
return
Vector2
.
zero
;
return
vp
;
}
}
public
override
bool
JumpPressed
{
get
{
return
Input
.
touchCount
>
1
;
}
}
public
override
bool
PeekingPressed
=>
false
;
public
override
bool
InteractionPressed
{
get
{
if
(
Input
.
touchCount
<
1
)
return
false
;
var
vp
=
(
Vector2
)
Camera
.
main
.
ScreenToViewportPoint
(
Input
.
GetTouch
(
0
).
position
);
vp
=
(
vp
-
Vector2
.
one
*
0.5f
)
*
2
;
return
vp
.
magnitude
<
0.3f
;
}
}
}
\ No newline at end of file
Assets/_Game/Scripts/TouchInputProvider.cs.meta
0 → 100644
View file @
e5fe8e08
fileFormatVersion: 2
guid: 9709528fa3bb4a14a5a35b7955d54a5e
timeCreated: 1538303217
\ No newline at end of file
Assets/test.unity
deleted
100644 → 0
View file @
0dbdf554
This diff is collapsed.
Click to expand it.
ProjectSettings/EditorBuildSettings.asset
View file @
e5fe8e08
...
...
@@ -32,40 +32,40 @@ EditorBuildSettings:
-
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:
1
path
:
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guid
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guid
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-
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guid
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ProjectSettings/EditorSettings.asset
View file @
e5fe8e08
...
...
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...
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ProjectSettings/GraphicsSettings.asset
View file @
e5fe8e08
...
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,
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...
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View file @
e5fe8e08
...
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useOnDemandResources
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accelerometerFrequency
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companyName
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DefaultCompany
productName
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companyName
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FHTrierGDW
productName
:
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defaultCursor
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fileID
:
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}
cursorHotspot
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x
:
0
,
y
:
0
}
m_SplashScreenBackgroundColor
:
{
r
:
0.13725491
,
g
:
0.12156863
,
b
:
0.1254902
,
a
:
1
}
...
...
@@ -125,7 +125,6 @@ PlayerSettings:
m_HolographicPauseOnTrackingLoss
:
1
xboxOneDisableKinectGpuReservation
:
0
xboxOneEnable7thCore
:
0
isWsaHolographicRemotingEnabled
:
0
vrSettings
:
cardboard
:
depthFormat
:
0
...
...
@@ -151,10 +150,11 @@ PlayerSettings:
resolutionScalingMode
:
0
androidSupportedAspectRatio
:
1
androidMaxAspectRatio
:
2.1
applicationIdentifier
:
{}
applicationIdentifier
:
Android
:
de.fhtrier.gdw
buildNumber
:
{}
AndroidBundleVersionCode
:
1
AndroidMinSdkVersion
:
16
AndroidMinSdkVersion
:
23
AndroidTargetSdkVersion
:
0
AndroidPreferredInstallLocation
:
1
aotOptions
:
...
...
@@ -256,8 +256,77 @@ PlayerSettings:
banner
:
{
fileID
:
0
}
androidGamepadSupportLevel
:
0
resolutionDialogBanner
:
{
fileID
:
0
}
m_BuildTargetIcons
:
[]
m_BuildTargetPlatformIcons
:
[]
m_BuildTargetIcons
:
-
m_BuildTarget
:
m_Icons
:
-
serializedVersion
:
2
m_Icon
:
{
fileID
:
2800000
,
guid
:
4c8d1db166a43564e94df8a347a022ac
,
type
:
3
}
m_Width
:
128
m_Height
:
128
m_Kind
:
0
m_BuildTargetPlatformIcons
:
-
m_BuildTarget
:
Android
m_Icons
:
-
m_Textures
:
[]
m_Width
:
432
m_Height
:
432
m_Kind
:
2
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
324
m_Height
:
324
m_Kind
:
2
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
216
m_Height
:
216
m_Kind
:
2
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
162
m_Height
:
162
m_Kind
:
2
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
108
m_Height
:
108
m_Kind
:
2
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
81
m_Height
:
81
m_Kind
:
2
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
192
m_Height
:
192
m_Kind
:
1
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
144
m_Height
:
144
m_Kind
:
1
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
96
m_Height
:
96
m_Kind
:
1
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
72
m_Height
:
72
m_Kind
:
1
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
48
m_Height
:
48
m_Kind
:
1
m_SubKind
:
-
m_Textures
:
[]
m_Width
:
36
m_Height
:
36
m_Kind
:
1
m_SubKind
:
m_BuildTargetBatching
:
-
m_BuildTarget
:
Standalone
m_StaticBatching
:
1
...
...
@@ -277,7 +346,7 @@ PlayerSettings:
m_BuildTargetGraphicsAPIs
:
-
m_BuildTarget
:
AndroidPlayer
m_APIs
:
0b00000015000000
m_Automatic
:
1
m_Automatic
:
0
-
m_BuildTarget
:
iOSSupport
m_APIs
:
10000000
m_Automatic
:
1
...
...
ProjectSettings/ProjectVersion.txt
View file @
e5fe8e08
m_EditorVersion: 2018.2.
10f1
m_EditorVersion: 2018.2.
0f2
ProjectSettings/QualitySettings.asset
View file @
e5fe8e08
...
...
@@ -4,7 +4,7 @@
QualitySettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
5
m_CurrentQuality
:
4
m_CurrentQuality
:
0
m_QualitySettings
:
-
serializedVersion
:
2
name
:
Very Low
...
...
@@ -73,7 +73,8 @@ QualitySettings:
asyncUploadTimeSlice
:
2
asyncUploadBufferSize
:
4
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Android
-
serializedVersion
:
2
name
:
Medium
pixelLightCount
:
1
...
...
@@ -107,7 +108,8 @@ QualitySettings:
asyncUploadTimeSlice
:
2
asyncUploadBufferSize
:
4
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Android
-
serializedVersion
:
2
name
:
High
pixelLightCount
:
2
...
...
@@ -141,7 +143,8 @@ QualitySettings:
asyncUploadTimeSlice
:
2
asyncUploadBufferSize
:
4
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Android
-
serializedVersion
:
2
name
:
Very High
pixelLightCount
:
0
...
...
@@ -175,7 +178,8 @@ QualitySettings:
asyncUploadTimeSlice
:
2
asyncUploadBufferSize
:
4
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Android
-
serializedVersion
:
2
name
:
Ultra
pixelLightCount
:
4
...
...
@@ -209,7 +213,8 @@ QualitySettings:
asyncUploadTimeSlice
:
2
asyncUploadBufferSize
:
4
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Android
m_PerPlatformDefaultQuality
:
Android
:
2
Nintendo 3DS
:
5
...
...
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