Commit b9a5e40b authored by Markus Schlösser's avatar Markus Schlösser
Browse files

Added laser controller

parent af35d702
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LaserController : MonoBehaviour {
[SerializeField] private Sprite active;
[SerializeField] private Sprite inactive;
[SerializeField] private List<SpriteRenderer> endpoints;
[SerializeField] private List<SpriteRenderer> laserRenderer;
[SerializeField] private List<Collider2D> lasercollider;
public void SetState(bool value) {
foreach (SpriteRenderer r in endpoints) {
r.sprite = value ? active : inactive;
}
foreach (SpriteRenderer r in laserRenderer) {
r.enabled = value;
}
foreach (Collider2D c in lasercollider) {
c.enabled = value;
}
}
}
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......@@ -9,7 +9,7 @@ public class ProjektilController : MonoBehaviour {
private void Update() {
if (lifetime > MAX_LIFETIME) {
Destroy(gameObject);
}
}
lifetime += Time.deltaTime;
}
......
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