Commit 71a616d3 authored by Soraphis's avatar Soraphis
Browse files

webgl build

parent 1713b5bb
{
"companyName": "FHTrierGDW",
"productName": "tothesurface",
"dataUrl": "ToTheSurface.data.unityweb",
"wasmCodeUrl": "ToTheSurface.wasm.code.unityweb",
"wasmFrameworkUrl": "ToTheSurface.wasm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": {"default": "must-revalidate"}
}
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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}
\ No newline at end of file
.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}
.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}
.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
\ No newline at end of file
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | tothesurface</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/ToTheSurface.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">tothesurface</div>
</div>
</div>
</body>
</html>
\ No newline at end of file
...@@ -32,40 +32,40 @@ EditorBuildSettings: ...@@ -32,40 +32,40 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level08.unity path: Assets/_Game/Scenes/Levels/Level08.unity
guid: 7efe599e3ba0e3847a1a72ba64d52964 guid: 7efe599e3ba0e3847a1a72ba64d52964
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level09.unity path: Assets/_Game/Scenes/Levels/Level09.unity
guid: 54a2da4869f066146ac7e96c1d928268 guid: 54a2da4869f066146ac7e96c1d928268
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level10.unity path: Assets/_Game/Scenes/Levels/Level10.unity
guid: ae1f42e26f8e8284cbd29de81db8c512 guid: ae1f42e26f8e8284cbd29de81db8c512
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level11.unity path: Assets/_Game/Scenes/Levels/Level11.unity
guid: d8b67caee1215a74eb82cfb0df143577 guid: d8b67caee1215a74eb82cfb0df143577
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level12.unity path: Assets/_Game/Scenes/Levels/Level12.unity
guid: 654f9df6a8a66144e887e501198aa8ff guid: 654f9df6a8a66144e887e501198aa8ff
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level13.unity path: Assets/_Game/Scenes/Levels/Level13.unity
guid: 2713412f4cbbd3e4bb6b5f521d834c70 guid: 2713412f4cbbd3e4bb6b5f521d834c70
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level14.unity path: Assets/_Game/Scenes/Levels/Level14.unity
guid: 363a002c4d08c25409341d2a7fed4de1 guid: 363a002c4d08c25409341d2a7fed4de1
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level15.unity path: Assets/_Game/Scenes/Levels/Level15.unity
guid: 9371fda64737d4442b4097fec4a95911 guid: 9371fda64737d4442b4097fec4a95911
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level16.unity path: Assets/_Game/Scenes/Levels/Level16.unity
guid: df3d924b524ca944aa4f8fe3514771dc guid: df3d924b524ca944aa4f8fe3514771dc
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level17.unity path: Assets/_Game/Scenes/Levels/Level17.unity
guid: b2af79685c49a3748b2bb639938870af guid: b2af79685c49a3748b2bb639938870af
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level18.unity path: Assets/_Game/Scenes/Levels/Level18.unity
guid: 3c7a56ee5bd943a42b9c70590232895f guid: 3c7a56ee5bd943a42b9c70590232895f
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level19.unity path: Assets/_Game/Scenes/Levels/Level19.unity
guid: e64b69dc749e479428ab0b1579c6547a guid: e64b69dc749e479428ab0b1579c6547a
- enabled: 0 - enabled: 1
path: Assets/_Game/Scenes/Levels/Level20.unity path: Assets/_Game/Scenes/Levels/Level20.unity
guid: 081c189e0d3e45548ab3cf652e10f027 guid: 081c189e0d3e45548ab3cf652e10f027
m_configObjects: {} m_configObjects: {}
...@@ -730,9 +730,9 @@ PlayerSettings: ...@@ -730,9 +730,9 @@ PlayerSettings:
UNet: 1 UNet: 1
facebookSdkVersion: 7.9.4 facebookSdkVersion: 7.9.4
apiCompatibilityLevel: 3 apiCompatibilityLevel: 3
cloudProjectId: 46a9d52a-d45f-443f-a1cb-1cca2afec4db cloudProjectId:
projectName: Unity-Base-Project-2018.2 projectName:
organizationId: jan-meissner organizationId:
cloudEnabled: 0 cloudEnabled: 0
enableNativePlatformBackendsForNewInputSystem: 0 enableNativePlatformBackendsForNewInputSystem: 0
disableOldInputManagerSupport: 0 disableOldInputManagerSupport: 0
...@@ -28,7 +28,10 @@ UnityConnectSettings: ...@@ -28,7 +28,10 @@ UnityConnectSettings:
m_TestMode: 0 m_TestMode: 0
m_IosGameId: m_IosGameId:
m_AndroidGameId: m_AndroidGameId:
m_GameIds: {} m_GameIds:
AndroidPlayer:
iPhonePlayer:
tvOSPlayer:
m_GameId: m_GameId:
PerformanceReportingSettings: PerformanceReportingSettings:
m_Enabled: 0 m_Enabled: 0
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