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GDW-SS-18
to-the-surface
Commits
05160591
Commit
05160591
authored
Sep 28, 2018
by
Christopher Benes
Browse files
Level 15+17 gebaut
parent
cf47262f
Changes
11
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Assets/_Game/Prefabs/Cannon.prefab
View file @
05160591
...
...
@@ -229,11 +229,12 @@ MonoBehaviour:
m_EditorClassIdentifier
:
cannonBarrel
:
{
fileID
:
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}
fire
:
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fileID
:
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,
guid
:
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,
type
:
2
}
shotsPerSeconds
:
1
speed
:
10
shotsPerSeconds
:
0.5
speed
:
7
anim
:
{
fileID
:
95144805117775786
}
animRadVorne
:
{
fileID
:
95645392377643954
}
animRadHinten
:
{
fileID
:
95763621902185322
}
startAfterTime
:
0
---
!u!212
&212085445371616958
SpriteRenderer
:
m_ObjectHideFlags
:
1
...
...
@@ -266,8 +267,8 @@ SpriteRenderer:
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:
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m_AutoUVMaxAngle
:
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m_Sprite
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{
fileID
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,
guid
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type
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g
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a
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...
...
@@ -312,8 +313,8 @@ SpriteRenderer:
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m_AutoUVMaxAngle
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...
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@@ -358,8 +359,8 @@ SpriteRenderer:
m_AutoUVMaxDistance
:
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m_AutoUVMaxAngle
:
89
m_LightmapParameters
:
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fileID
:
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}
m_SortingLayerID
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m_Color
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...
...
Assets/_Game/Prefabs/ProjektilPrefab.prefab
View file @
05160591
...
...
@@ -140,8 +140,8 @@ SpriteRenderer:
m_AutoUVMaxDistance
:
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m_AutoUVMaxAngle
:
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m_LightmapParameters
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m_Sprite
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fileID
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guid
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...
...
Assets/_Game/Scenes/Levels/Level14.unity
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05160591
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Assets/_Game/Scenes/Levels/Level15.unity
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05160591
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Assets/_Game/Scenes/Levels/Level16.unity
0 → 100644
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05160591
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Assets/_Game/Scenes/Levels/Level16.unity.meta
0 → 100644
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05160591
fileFormatVersion: 2
guid: df3d924b524ca944aa4f8fe3514771dc
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/_Game/Scenes/Levels/Level17.unity
0 → 100644
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05160591
This diff is collapsed.
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Assets/_Game/Scenes/Levels/Level17.unity.meta
0 → 100644
View file @
05160591
fileFormatVersion: 2
guid: b2af79685c49a3748b2bb639938870af
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/_Game/Scripts/CannonController.cs
View file @
05160591
...
...
@@ -8,8 +8,14 @@ public class CannonController : MonoBehaviour, IResetable {
[
SerializeField
]
private
Animator
anim
;
[
SerializeField
]
private
Animator
animRadVorne
;
[
SerializeField
]
private
Animator
animRadHinten
;
[
SerializeField
]
private
float
startAfterTime
;
private
float
cooldown
;
private
float
cooldown
;
void
Awake
()
{
cooldown
=
startAfterTime
;
}
private
void
FixedUpdate
()
{
if
(
cooldown
<=
0
)
{
...
...
@@ -32,6 +38,6 @@ public class CannonController : MonoBehaviour, IResetable {
}
public
void
ResetToLevelBegin
()
{
cooldown
=
0
;
cooldown
=
startAfterTime
;
}
}
Assets/_Game/Scripts/PlayerActor.cs
View file @
05160591
...
...
@@ -5,6 +5,7 @@ using System.Linq;
using
UnityEngine
;
using
UnityEngine.EventSystems
;
using
UnityEngine.Tilemaps
;
using
NaughtyAttributes
;
public
class
PlayerActor
:
MonoBehaviour
,
IResetable
{
private
const
int
MAX_STEPS
=
128
;
...
...
@@ -97,6 +98,7 @@ public class PlayerActor : MonoBehaviour, IResetable {
}
}
[
Button
]
private
void
UpdateOrientation
()
{
transform
.
rotation
=
GetRotation
(
orientation
,
facing
);
}
...
...
ProjectSettings/EditorBuildSettings.asset
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05160591
...
...
@@ -50,4 +50,13 @@ EditorBuildSettings:
-
enabled
:
1
path
:
Assets/_Game/Scenes/Levels/Level14.unity
guid
:
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-
enabled
:
1
path
:
Assets/_Game/Scenes/Levels/Level15.unity
guid
:
9371fda64737d4442b4097fec4a95911
-
enabled
:
1
path
:
Assets/_Game/Scenes/Levels/Level16.unity
guid
:
df3d924b524ca944aa4f8fe3514771dc
-
enabled
:
1
path
:
Assets/_Game/Scenes/Levels/Level17.unity
guid
:
b2af79685c49a3748b2bb639938870af
m_configObjects
:
{}
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